Difference between revisions of "Hit and Run"

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'''Hit and Run''' is a feat.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = Hit_and_run_icon.png
 
| image        = Hit_and_run_icon.png
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}}
 
}}
  
'''Hit and Run''' is a feat.  
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Hit and Run
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| max  = 5
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| text = Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.
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}}
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== Bugs ==
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Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920]
  
=== History ===
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== History ==
 
* [[0.1.14.0]] - added agility requirement
 
* [[0.1.14.0]] - added agility requirement
 
* [[0.1.5.0]] - feat introduced
 
* [[0.1.5.0]] - feat introduced
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[[Category:Feats]]
 
[[Category:Feats]]
 
[[Category:Agility feats]]
 
[[Category:Agility feats]]
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[[Category:Bugs]]

Latest revision as of 03:08, 5 November 2019

Hit and Run is a feat.

Feat

Hit and Run feat icon Hit and Run
Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number.


Requirements

Specializations

  • Hit and Run (5 levels) — Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.

Bugs

Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]

History