Difference between revisions of "Kneecap Shot"

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[[File:Kneecap_shot.png|full|right|link=]]
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= Feat =
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{{Feat Infobox
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| image        = kneecap_shot_icon.png
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| name          = Kneecap Shot
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| description  = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points).
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Temporary feat page.
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Only works on living targets (that have knees).
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the info from the above picture should be copywritten into this infobox
 
  
{{Feat Infobox
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Cooldown: 5 turns.
| image        =
 
| name          = feat name goes here
 
| description  = and feat description here
 
 
  | requirements  =
 
  | requirements  =
* any skills required, eg
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* [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25
* Guns 10
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* [[Perception]] 7
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}}
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{{clear}}
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= Ability =
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{{Ability Infobox
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| image        =
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| type          = attack
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| name          = Kneecap Shot
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| description  = Deals normal weapon damage and inflicts a bleeding wound that deals additional 129% damage over 2 turns and removes all movement points from the target (target can still move using action points).
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Can only be performed with a pistol, crossbow or SMG.
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| apcost        = Active weapon's AP cost
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| cooldown      = 5 turns
 
}}
 
}}
  
-->
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{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 22:07, 14 August 2013

Feat

Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points).


Only works on living targets (that have knees).


Cooldown: 5 turns.



Requirements


Ability

Default icon

Kneecap Shot
Deals normal weapon damage and inflicts a bleeding wound that deals additional 129% damage over 2 turns and removes all movement points from the target (target can still move using action points).

Can only be performed with a pistol, crossbow or SMG.

Action Points: Active weapon's AP cost
Cooldown: 5 turns