Difference between revisions of "Kneecap Shot"

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(0.1.12 update)
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| image        = kneecap_shot_icon.png
 
| image        = kneecap_shot_icon.png
 
| name        = Kneecap Shot
 
| name        = Kneecap Shot
| description  = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns.
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| description  = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception.<br><br>It also removes all movement points from the target for 3 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns.
 
| requirements =
 
| requirements =
 
* [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25
 
* [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25
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=== History ===
 
=== History ===
 
* [[0.1.4.0]] - feat introduced
 
* [[0.1.4.0]] - feat introduced
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* [[0.1.12.0]] - mechanics changed
  
  
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| type        = attack
 
| type        = attack
 
| name        = Kneecap Shot
 
| name        = Kneecap Shot
| description = Deals normal weapon damage and inflicts a bleeding wound that deals additional {{color|gray|weapon skill+100}}%{{verify}} damage over 2 turns and removes all movement points from the target (target can still move using action points).<br>Can only be performed with a pistol, crossbow or SMG.
+
| description = Deals normal weapon damage and inflicts a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception and removes all movement points from the target (target can still move using action points).<br>Can only be performed with a pistol, crossbow or SMG.
 
| apcost      = Active weapon's AP cost
 
| apcost      = Active weapon's AP cost
 
| cooldown    = 5 turns
 
| cooldown    = 5 turns
 
}}
 
}}
  
Deals the original attack's damage and some extra over 2 turns. Causes [[Knee Wound]].
+
Deals the original attack's damage and some extra over 3 turns. Causes [[Knee Wound]].
  
  

Revision as of 10:26, 12 August 2014

Feat

Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception.

It also removes all movement points from the target for 3 turns (target can still move using action points).

Only works on living targets (that have knees).

Cooldown: 5 turns.


Requirements

History


Ability

Kneecap Shot icon

Kneecap Shot
Deals normal weapon damage and inflicts a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception and removes all movement points from the target (target can still move using action points).
Can only be performed with a pistol, crossbow or SMG.
Action Points: Active weapon's AP cost
Cooldown: 5 turns

Deals the original attack's damage and some extra over 3 turns. Causes Knee Wound.