Difference between revisions of "Psionic Mania"

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| description  = Grants you an ability that when activated makes your next offensive psi ability an automatic critical hit. Activating this ability will also remove up to 15% of your health, but cannot kill you.<br><br>Cooldown: 5 turns.
 
| description  = Grants you an ability that when activated makes your next offensive psi ability an automatic critical hit. Activating this ability will also remove up to 15% of your health, but cannot kill you.<br><br>Cooldown: 5 turns.
 
| requirements =
 
| requirements =
* [[Will]] 8
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* [[Will (Base Ability)|Will]] 8
 
* Any psi skill 50
 
* Any psi skill 50
 
* Feat: [[Psychosis]]
 
* Feat: [[Psychosis]]
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This feat is on one of two mutually exclusive development paths for psionic characters, available after picking [[Psychosis]]. Cannot be taken with [[Tranquility]] or [[Meditation]].
 
This feat is on one of two mutually exclusive development paths for psionic characters, available after picking [[Psychosis]]. Cannot be taken with [[Tranquility]] or [[Meditation]].
  
=== History ===
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Health Cost
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| max  = 5
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| text = Reduces the health cost by 1% for each specialization point.
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}}
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{{Specialization
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| name = Cooldown
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| max  = 2
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| text = Reduces cooldown by 0.5 turns for each specialization point.
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}}
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== History ==
 
* [[0.2.0.1]] - feat introduced
 
* [[0.2.0.1]] - feat introduced
  

Latest revision as of 14:40, 12 January 2020

Psionic Mania is a feat, an ability and a status effect.

Feat

Psionic Mania feat icon Psionic Mania
Grants you an ability that when activated makes your next offensive psi ability an automatic critical hit. Activating this ability will also remove up to 15% of your health, but cannot kill you.

Cooldown: 5 turns.


Requirements

This feat is on one of two mutually exclusive development paths for psionic characters, available after picking Psychosis. Cannot be taken with Tranquility or Meditation.

Specializations

  • Health Cost (5 levels) — Reduces the health cost by 1% for each specialization point.
  • Cooldown (2 levels) — Reduces cooldown by 0.5 turns for each specialization point.

History