Difference between revisions of "Recklessness"

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(1.0.3 changes)
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| image        = recklessness_icon.png
 
| image        = recklessness_icon.png
 
| name        = Recklessness
 
| name        = Recklessness
| description  = Increases your chance to critically hit with all weapons by 7%, but also increases your chance to get critically hit by 3%.
+
| description  = Increases your chance to critically hit with weapons and unarmed attacks by 7%, but also increases your chance to get critically hit by weapon and unarmed attacks and psi abilities by 3%.
 
| requirements =
 
| requirements =
 
}}
 
}}
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=== History ===
 
=== History ===
 +
* [[1.0.3.6]] - description changed to match to-get-crit (TGC) modifier fixes
 
* [[0.2.0.1]] - bonus changed to 7% (down from 10%)
 
* [[0.2.0.1]] - bonus changed to 7% (down from 10%)
 
* [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
 
* [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)

Revision as of 13:13, 8 December 2017

Recklessness feat icon Recklessness
Increases your chance to critically hit with weapons and unarmed attacks by 7%, but also increases your chance to get critically hit by weapon and unarmed attacks and psi abilities by 3%.

Recklessness is a feat.

History

  • 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes
  • 0.2.0.1 - bonus changed to 7% (down from 10%)
  • 0.1.8.0 - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
  • 0.1.4.0 - feat introduced

Specializations

  • Critical Chance ( levelExpression error: Unexpected > operator.) — Each specialization point futher increases your chance to critically hit with all weapons by {0}%, but also futher increases your chance to get critically hit by {1}%.