Difference between revisions of "Ripper"

From Underrail Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Feat Infobox
+
{{Expedition}}
| image        = Ripper_icon.png
+
'''Ripper''' is a feat. In [[Underrail: Expedition]], it also works with swords.
| name        = Ripper
+
 
| description  = Critical hit damage with knives and throwing knives increased by 1% for each 1% of the target's missing health. Applied multiplicatively to regular critical damage bonus.
+
== Feat ==
| requirements =  
+
{{Tabbed infobox
* [[Dexterity]] 10
+
| tab1 = Base game
* [[Will]] 5
+
| tab2 = Expedition
* [[Melee]] or [[Throwing]] 50
 
 
}}
 
}}
  
'''Ripper''' is a feat.
 
 
=== History ===
 
* [[0.1.14.0]] - feat introduced
 
 
{{clear}}
 
{{clear}}
  
 
== Specializations ==
 
== Specializations ==
 
{{Specialization
 
{{Specialization
| name = Critical Damage
+
| name = Ripper
| max  =  
+
| max  = 10
| text = Further increases the critical damage bonus modifier by {0}% per the specified percentage of missing health for each specialization point.
+
| text = Further increases the critical damage bonus modifier by 0.1% per the specified percentage of missing health for each specialization point.
 
}}
 
}}
 +
 +
== History ==
 +
* [[0.1.14.0]] - feat introduced
  
  

Latest revision as of 01:44, 5 November 2019

This page contains content from Underrail: Expedition expansion.

Ripper is a feat. In Underrail: Expedition, it also works with swords.

Feat

Ripper feat icon Ripper
Critical hit damage with knives and throwing knives increased by 1% for each 1% of the target's missing health. Applied multiplicatively to regular critical damage bonus.


Requirements
v · d · e
Ripper feat icon Ripper
Critical hit damage with knives, swords and throwing knives increased by 1% for each 1% of the target's missing health. Applied multiplicatively to regular critical damage bonus.


Requirements
v · d · e

Specializations

  • Ripper (10 levels) — Further increases the critical damage bonus modifier by 0.1% per the specified percentage of missing health for each specialization point.

History