Difference between revisions of "Sledgehammer"

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(Changed Tungsten and Super Steel variants as 1.1.3.0)
 
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<div style="float:right;">
 
{{tabbed infobox
 
{{tabbed infobox
| tab1 = TiChrome (Q50)
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| tab1 = Steel
| tab2 = Steel Shock (Q42?)
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| tab2 = TiChrome
| tab3 =
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| tab3 = Tungsten
| tab4 =
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| tab4 = Super Steel
| tab5 =
 
| tab6 =
 
 
}}
 
}}
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{{clear}}
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:'''Examples of Sledgehammer Enhancements'''<br><br>
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{{tabbed infobox
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| tab5 = Shock
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| tab6 = Bladed
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| tab7 = Spiked
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}}
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</div>
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'''Sledgehammers''' are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target. Their hits do not bypass target's energy shields.
 
'''Sledgehammers''' are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target. Their hits do not bypass target's energy shields.
  
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.
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Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an enhancement: either an electroshock generator, metal blades or metal spikes.
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All item examples on this article are crafted from '''Quality 100''' components unless noted otherwise.
  
 
== Crafting ==
 
== Crafting ==
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Quality of the metal determines damage potential and durability.
 
Quality of the metal determines damage potential and durability.
  
[[File:sledgehammer_steel.png]] '''Steel Sledgehammer''' 25 base AP cost, ''6%'' crit chance, 100% crit damage bonus, 10% chance to stun target, 8 minimal strength
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{| class="wikitable"
 
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|-
[[File:sledgehammer_tungsten.png]] '''Tungsten Steel Sledgehammer''' 25 base AP cost, 4% crit chance, ''120%'' crit damage bonus, 10% chance to stun target, 9 minimal strength, {{Tooltip|1.00-1.15 damage spread modifier|high upper damage range}}
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! Icon || Name || Base AP cost || Crit. chance || Crit. damage bonus || Minimal strength || Other || Stun chance
 
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|-
[[File:sledgehammer_tichrome.png]] '''TiChrome Sledgehammer''' ''22'' base AP cost, 5% crit chance, 100% crit damage bonus, 10% chance to stun target, 8 minimal strength
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| [[File:sledgehammer_steel.png]] || '''Steel Sledgehammer''' || 25 AP || 7% || 100% || 8 ||  || 10%
 
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|-
[[File:sledgehammer_supersteel.png]] '''Super Steel Sledgehammer''' 23 base AP cost, ''8%'' crit chance, 100% crit damage bonus, ''15%'' chance to stun target, 8 minimal strength, {{Tooltip|1.1-0.9 damage spread modifier|tight damage spread}}
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| [[File:sledgehammer_tungsten.png]] || '''Tungsten Steel Sledgehammer''' || 25 AP || 4% || 120% || 9 ||{{Tooltip|1.00-1.15 damage spread modifier|High upper damage range}} || 10%
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|-
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| [[File:sledgehammer_tichrome.png]] || '''TiChrome Sledgehammer''' || ''22 AP'' || 5% || 100% || 8 || || 10%
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|-
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| [[File:sledgehammer_supersteel.png]] || '''Super Steel Sledgehammer''' || 23 AP || ''8%'' || 100% || 8 || {{Tooltip|1.1-0.9 damage spread modifier|Tight damage spread}} || 15%
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|}
  
 
=== Shock ===
 
=== Shock ===
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[[File:sledgehammer_supersteel_shock.png]] '''Shock Super Steel Sledgehammer'''
 
[[File:sledgehammer_supersteel_shock.png]] '''Shock Super Steel Sledgehammer'''
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=== Bladed ===
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Bladed variants have a chance of inflicting a [[Bleeding Wound]] on every hit, the severity of which depends on the quality of the blades. The material of the blades has no effect on the damage.
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[[File:sledgehammer_steel_bladed.png]] '''Bladed Steel Sledgehammer'''
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'''Bladed Tungsten Sledgehammer'''
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'''Bladed TiChrome Sledgehammer'''
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'''Bladed Super Steel Sledgehammer'''
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=== Spiked ===
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Spiked variants deal extra {{mechanical}} damage per hit. Damage is solely based on the quality of the spikes, the type of metal doesn't matter.
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[[File:sledgehammer_steel_spiked.png]] '''Spiked Steel Sledgehammer'''
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'''Spiked Tungsten Sledgehammer'''
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'''Spiked TiChrome Sledgehammer'''
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'''Spiked Super Steel Sledgehammer'''
 
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please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.

Latest revision as of 06:12, 22 October 2022

Steel Sledgehammer.png
Steel Sledgehammer
Melee Weapon
The sledgehammer can be a powerful melee weapon in the hands of a strong wielder.
Damage: 40-62 (Mechanical)
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 7%
Critical damage bonus: 100%
Minimal strength: 8
On hit: 10% chance to stun the living target for 1 turn.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Durability: 1590 / 1590 (mechanical)
Weight: 23.00
Value: 2300
v · d · e
TiChrome Sledgehammer.png
TiChrome Sledgehammer
Melee Weapon
The sledgehammer can be a powerful melee weapon in the hands of a strong wielder.
Damage: 40-62 (Mechanical)
Impact speed: Very Low
Base action points: 22 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Minimal strength: 8
On hit: 10% chance to stun the living target for 1 turn.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Durability: 1590 / 1590 (mechanical)
Weight: 18.00
Value: 3600
v · d · e
Tungsten Steel Sledgehammer.png
Tungsten Steel Sledgehammer
Melee Weapon
The sledgehammer can be a powerful melee weapon in the hands of a strong wielder.
Damage: 40-72 (Mechanical)
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 4%
Critical damage bonus: 120%
Minimal strength: 9
On hit: 10% chance to stun the living target for 1 turn.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Durability: 1590 / 1590 (mechanical)
Weight: 28.00
Value: 3060
v · d · e
Super Steel Sledgehammer.png
Super Steel Sledgehammer
Melee Weapon
The sledgehammer can be a powerful melee weapon in the hands of a strong wielder.
Damage: 44-56 (Mechanical)
Impact speed: Very Low
Base action points: 23 AP
Range: Melee
Critical chance: 8%
Critical damage bonus: 100%
Minimal strength: 8
On hit: 15% chance to stun the living target for 1 turn.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Durability: 1590 / 1590 (mechanical)
Weight: 15.00
Value: 6400
v · d · e
Examples of Sledgehammer Enhancements

Shock Steel Sledgehammer.png
Shock Steel Sledgehammer
Melee Weapon
The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. This weapon is also equipped with an electroshock generator that discharges electricity on impact that strikes multiple targets.
Damage: 40-62 (Mechanical)
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 7%
Critical damage bonus: 100%
Minimal strength: 8
On hit: 10% chance to stun the living target for 1 turn.

On hit: Inflicts 50-100 electricity to the primary target and 25-50 electricity to all nearby enemies. Costs 15 energy.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Energy: 85
Durability: 1590 / 1590 (electronic)
Weight: 23.75
Value: 14800
v · d · e
Sledgehammer steel bladed.png
Bladed Steel Sledgehammer
Melee Weapon
The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. The serrated blade worked into the hammer's head can inflict deadly bleeding wounds.
Damage: 40-62 (Mechanical)
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 7%
Critical damage bonus: 100%
Minimal strength: 8
On hit: 10% chance to stun the living target for 1 turn.

On hit: 35% chance to inflict a bleeding wound that deals additional 40% damage over 3 turns.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Durability: 1590 / 1590 (mechanical)
Weight: 23.00
Value: 3400
v · d · e
Sledgehammer steel spiked.png
Spiked Steel Sledgehammer
Melee Weapon
The sledgehammer can be a powerful melee weapon in the hands of a strong wielder. The hammer's head is lined up with vicious spikes for extra mayhem.
Damage: 49-74 (Mechanical)
Mechanical: 40-62
Mechanical: 3-4
Mechanical: 3-4
Mechanical: 3-4
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 7%
Critical damage bonus: 100%
Minimal strength: 8
On hit: 10% chance to stun the living target for 1 turn.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Durability: 1590 / 1590 (mechanical)
Weight: 23.00
Value: 3830
v · d · e


Sledgehammers are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to stun their target. Their hits do not bypass target's energy shields.

Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an enhancement: either an electroshock generator, metal blades or metal spikes.

All item examples on this article are crafted from Quality 100 components unless noted otherwise.

Crafting

Sledgehammer can be crafted with Blueprint: Sledgehammer.

Variants

Normal

Quality of the metal determines damage potential and durability.

Icon Name Base AP cost Crit. chance Crit. damage bonus Minimal strength Other Stun chance
Steel Sledgehammer.png Steel Sledgehammer 25 AP 7% 100% 8 10%
Tungsten Steel Sledgehammer.png Tungsten Steel Sledgehammer 25 AP 4% 120% 9 High upper damage range 10%
TiChrome Sledgehammer.png TiChrome Sledgehammer 22 AP 5% 100% 8 10%
Super Steel Sledgehammer.png Super Steel Sledgehammer 23 AP 8% 100% 8 Tight damage spread 15%

Shock

Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.

Shock Steel Sledgehammer.png Shock Steel Sledgehammer

Shock Tungsten Steel Sledgehammer.png Shock Tungsten Steel Sledgehammer

Shock TiChrome Sledgehammer.png Shock TiChrome Sledgehammer

Shock Super Steel Sledgehammer.png Shock Super Steel Sledgehammer

Bladed

Bladed variants have a chance of inflicting a Bleeding Wound on every hit, the severity of which depends on the quality of the blades. The material of the blades has no effect on the damage.

Sledgehammer steel bladed.png Bladed Steel Sledgehammer

Bladed Tungsten Sledgehammer

Bladed TiChrome Sledgehammer

Bladed Super Steel Sledgehammer

Spiked

Spiked variants deal extra Mechanical damage per hit. Damage is solely based on the quality of the spikes, the type of metal doesn't matter.

Sledgehammer steel spiked.png Spiked Steel Sledgehammer

Spiked Tungsten Sledgehammer

Spiked TiChrome Sledgehammer

Spiked Super Steel Sledgehammer

Ammo

For powered variants: