Difference between revisions of "Special Tactics"

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[[File:Special_tactics.png|full|right|link=]]
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= Feat =
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{{Feat Infobox
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| image        = special_tactics_icon.png
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| name          = Special Tactics
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| description  = Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat.
  
Temporary feat page.
 
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the info from the above picture should be copywritten into this infobox
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Cooldown: 30 seconds.
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| requirements  =
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* Dexterity 5
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* Crossbows 25
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}}
  
{{Feat Infobox
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Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.
  | image        =  
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  | name          = feat name goes here
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Combine with [[Marksman]] for three special bolt attacks.
  | description  = and feat description here
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  | requirements  =
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{{clear}}
* any skills required, eg
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= Ability =
* Guns 10
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{{Ability Infobox
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  | image        =
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| type          = ability
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  | name          = Special Tactics
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  | description  = When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat.
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  | cooldown      = 6 turns
 
}}
 
}}
  
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{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]

Revision as of 21:01, 14 August 2013

Feat

Special Tactics feat icon Special Tactics
Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat.


Cooldown: 30 seconds.



Requirements
  • Dexterity 5
  • Crossbows 25

Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.

Combine with Marksman for three special bolt attacks.

Ability

Default icon

Special Tactics
When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat.
Cooldown: 6 turns