Difference between revisions of "Taste for Blood"

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| image        = Taste_for_Blood_icon.png
 
| image        = Taste_for_Blood_icon.png
 
| name        = Taste for Blood
 
| name        = Taste for Blood
| description  = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0,2 for each bleeding wound the target has. This can stack up to 10 times. Expires after 1 turn if not refreshed.
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| description  = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0.2 for each bleeding wound the target has. This can stack up to 10 times. Killing blows will grant a single stack regardless of the number of bleeding wounds.<br/><br/>Expires after 1 turn if not refreshed.
 
| requirements = * [[Melee]] 50
 
| requirements = * [[Melee]] 50
 
}}
 
}}
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'''Taste for Blood''' is a feat.
  
 
=== History ===
 
=== History ===
 +
* [[0.1.14.0]] - killing blows now grant a single stack
 
* [[0.1.13.0]] - max stacks changed from 20 to 10
 
* [[0.1.13.0]] - max stacks changed from 20 to 10
 
* [[0.1.11.0]] - feat introduced
 
* [[0.1.11.0]] - feat introduced

Revision as of 15:34, 26 March 2015

Feat

Taste for Blood feat icon Taste for Blood
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0.2 for each bleeding wound the target has. This can stack up to 10 times. Killing blows will grant a single stack regardless of the number of bleeding wounds.

Expires after 1 turn if not refreshed.


Requirements

Taste for Blood is a feat.

History

  • 0.1.14.0 - killing blows now grant a single stack
  • 0.1.13.0 - max stacks changed from 20 to 10
  • 0.1.11.0 - feat introduced