Difference between revisions of "Trance"

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* [[Azif]] in {{spoiler|[[Oculus]]}} carries two, they can be [[Pickpocketing|pickpocketed]] with 119 effective skill
 
* [[Azif]] in {{spoiler|[[Oculus]]}} carries two, they can be [[Pickpocketing|pickpocketed]] with 119 effective skill
 
* [[Ladelman]] sells two if the player has access to his special merchandise. Requires either a [[Mercantile]] check (100 effective skill required) or gaining access to the Black Sea expedition by being Invictus{{expedition-inline}}
 
* [[Ladelman]] sells two if the player has access to his special merchandise. Requires either a [[Mercantile]] check (100 effective skill required) or gaining access to the Black Sea expedition by being Invictus{{expedition-inline}}
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* Sometimes sold by random event [[Traveling Merchant]] selling medicines{{expedition-inline}}
  
  

Latest revision as of 16:10, 5 December 2023

Trance.png
Trance
Medicine
Puts the consumer in a state of psionic super-emission.
Use: Increases critical damage bonus of psi abilities by 100% and psi cost by 20% for 5 turns.
(AP: 10)
Weight: 0.10
Value: 350

Trance is a medicine item introduced in version 0.1.12.0.

Effects

This item causes the Psionic Trance effect.

Crafting

This item can be crafted with Blueprint: Trance

Locations