Difference between revisions of "Flashbang"
		
		
		
		
		
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| − | [[Flashbang]]s are grenades that [[Incapacitated|incapacitate]] enemies | + | [[Flashbang]]s are special grenades that [[Incapacitated|incapacitate]] enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbang's incapacitating effect can be resisted with [[Fortitude]].{{verify}} | 
| [[Sentry Bot]]s use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well. | [[Sentry Bot]]s use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well. | ||
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| == Crafting == | == Crafting == | ||
| Unlike other grenade types, flashbangs cannot be crafted. | Unlike other grenade types, flashbangs cannot be crafted. | ||
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| + | == Related feats == | ||
| + | * [[Grenadier]]: decreases cooldown by 3 turns. | ||
| + | * [[Spec Ops]]: decreases cooldown by 1 turn. | ||
Revision as of 11:41, 18 October 2014
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| These grenades are used to temporarily neutralize the combat effectiveness of enemies by disorienting their senses. | |||
| Weight: 0,30 | |||
| Value: 150 | |||
Flashbangs are special grenades that incapacitate enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbang's incapacitating effect can be resisted with Fortitude.Verify
Sentry Bots use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well.
Crafting
Unlike other grenade types, flashbangs cannot be crafted.
Related feats
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