Difference between revisions of "Flashbang"
		
		
		
		
		
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| m (0.1.14 update) | WikimanBot (talk | contribs)  | ||
| Line 5: | Line 5: | ||
| | type        = Grenade | | type        = Grenade | ||
| | description = These grenades are used to temporarily neutralize the combat effectiveness of enemies by disorienting their senses. | | description = These grenades are used to temporarily neutralize the combat effectiveness of enemies by disorienting their senses. | ||
| − | |  | + | | capabilities= Use: Incapacitates everyone caught in the blast for 2 turns unless they resist the effect. Incapacitated targets will also lose sight of you, allowing you to easily hide from them.<br>(AP: 15; Cooldown: 8 turns) | 
| − | (AP: 15; Cooldown: 8 turns) | ||
| | weight      = 0.30 | | weight      = 0.30 | ||
| | value       = 150 | | value       = 150 | ||
Revision as of 15:06, 21 January 2016
Flashbangs are special grenades that incapacitate enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbang's incapacitating effect can be resisted with Fortitude.Verify
Sentry Bots use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well.
Crafting
As of version 0.1.14.0, flashbangs can be crafted with Blueprint: Flashbang.
Related feats
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