Difference between revisions of "Telekinetic Undulation"
		
		
		
		
		
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| m | WikimanBot (talk | contribs)  | ||
| Line 12: | Line 12: | ||
| === History === | === History === | ||
| * [[0.2.0.1]] - feat introduced | * [[0.2.0.1]] - feat introduced | ||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Daze Chance | ||
| + | | max  =  | ||
| + | | text = Increases the chance to daze the target by {0}% for each specialization point. | ||
| + | }} | ||
Revision as of 06:40, 11 October 2017
|   | Telekinetic Undulation | 
| When you damage a living target by moving your telekinetic proxy, there's 50% chance it will be dazed for 1 turn. | |
| Requirements 
 | |
Telekinetic Undulation is a feat.
History
- 0.2.0.1 - feat introduced
Specializations
- Daze Chance ( levelExpression error: Unexpected > operator.) — Increases the chance to daze the target by {0}% for each specialization point.