Difference between revisions of "Gun Nut"
		
		
		
		
		
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| WikimanBot (talk | contribs) |  (expand body text to explain firearms) | ||
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| − | '''Gun Nut''' is a crafting feat. | + | '''Gun Nut''' is a crafting feat. It improves the maximum damage of all firearms you craft. Only works with firearms, not other types of guns. Chemical and energy pistols have their own crafting feats, [[Mad Chemist]] and [[Practical Physicist]] respectively. | 
| === Related blueprints === | === Related blueprints === | ||
Revision as of 11:41, 24 June 2018
|   | Gun Nut | 
| Increases the upper damage range of all firearms you create by 15%. | |
| Requirements 
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Gun Nut is a crafting feat. It improves the maximum damage of all firearms you craft. Only works with firearms, not other types of guns. Chemical and energy pistols have their own crafting feats, Mad Chemist and Practical Physicist respectively.
Related blueprints
 Blueprint: Pistol Blueprint: Pistol
 Blueprint: SMG Blueprint: SMG
 Blueprint: Assault Rifle Blueprint: Assault Rifle
 Blueprint: Sniper Rifle Blueprint: Sniper Rifle
 Blueprint: Shotgun Blueprint: Shotgun
History
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Further increases the upper damage range by {0}% for each specialization point.