Difference between revisions of "Expertise"
		
		
		
		
		
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| + | '''Expertise''' is a feat. | ||
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| + | == Feat == | ||
| {{Feat Infobox | {{Feat Infobox | ||
| | image        = Expertise_icon.png | | image        = Expertise_icon.png | ||
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| }} | }} | ||
| − | + | Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. As it specifies ''bullet-based'' firearms, it does not work with [[Shotguns]]. | |
| Expertise triggers only once for each separate mechanical damage listed on a weapon's tooltip (such as those on spiked gloves), but it triggers with each [[Burst]] shot and other secondary attacks like spikes on metal armor or boots. | Expertise triggers only once for each separate mechanical damage listed on a weapon's tooltip (such as those on spiked gloves), but it triggers with each [[Burst]] shot and other secondary attacks like spikes on metal armor or boots. | ||
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| {{clear}} | {{clear}} | ||
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| | text = Increases the maximum damage bonus by 1 for each specialization point. | | text = Increases the maximum damage bonus by 1 for each specialization point. | ||
| }} | }} | ||
| + | |||
| + | == History == | ||
| + | Underrail 1.1 | ||
| + | * [[1.1.0.5]] - Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once | ||
| + | |||
| + | Underrail 1.0 | ||
| + | * [[1.0.3.6]] - changed the max bonus to 20 (down from 25) | ||
| + | * [[1.0.2.2]] - description updated | ||
| + | |||
| + | Underrail Alpha | ||
| + | * [[0.1.14.0]] - feat introduced | ||
| {{Feats navbox}} | {{Feats navbox}} | ||
| [[Category:Feats]] | [[Category:Feats]] | ||
Revision as of 02:44, 5 November 2019
Expertise is a feat.
Feat
|   | Expertise | 
| Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum 20 bonus damage. | |
Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. As it specifies bullet-based firearms, it does not work with Shotguns.
Expertise triggers only once for each separate mechanical damage listed on a weapon's tooltip (such as those on spiked gloves), but it triggers with each Burst shot and other secondary attacks like spikes on metal armor or boots.
Specializations
- Expertise (5 levels) — Increases the maximum damage bonus by 1 for each specialization point.
History
Underrail 1.1
- 1.1.0.5 - Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once
Underrail 1.0
Underrail Alpha
- 0.1.14.0 - feat introduced