Difference between revisions of "Grenadier"
		
		
		
		
		
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| WikimanBot (talk | contribs) |  (updated feat info) | ||
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| − | The '''Grenadier''' feat decreases the cooldown of standard grenades ([[Frag Grenade|frag]], [[HE Grenade|HE]]  | + | The '''Grenadier''' feat decreases the cooldown of standard grenades ([[Frag Grenade|frag]], [[HE Grenade|HE]], [[Incendiary Grenade|incendiary]], [[Plasma Grenade|plasma]]{{expedition-inline}} and [[Nail Bomb|nail bombs]]) to '''2''' turns, [[EMP Grenade|EMP grenades]] to '''3''' turns, [[flashbang]]s and [[Stingball Grenade|stingball grenades]]{{expedition-inline}} to '''5''' turns and [[Toxic Gas Grenade|gas grenades]] to '''1''' turn. | 
| − | [[Spec Ops]] also decreases cooldown of flashbangs by 1 turn. | + | [[Spec Ops]] also decreases cooldown of flashbangs and stingball grenades by 1 turn. | 
| {{clear}} | {{clear}} | ||
Revision as of 06:57, 28 March 2022
Grenadier is a feat.
Feat
|   | Grenadier | 
| Reduces the cooldown of fragmentation, high explosive and incendiary grenades by 2 turns and special grenades by 3 turns. | |
| Requirements | |
The Grenadier feat decreases the cooldown of standard grenades (frag, HE, incendiary, plasma E and nail bombs) to 2 turns, EMP grenades to 3 turns, flashbangs and stingball grenades E to 5 turns and gas grenades to 1 turn.
Spec Ops also decreases cooldown of flashbangs and stingball grenades by 1 turn.
Specializations
- None
History
- 0.1.14.0 - fixed description to include incendiary grenades
- 0.1.11.0 - increased both cooldown reductions by 1 turn
- 0.1.8.0 - feat introduced