Difference between revisions of "Power Management"
Jump to navigation
Jump to search
(new page) |
(updated regen vest interaction info) |
||
| (14 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| − | + | '''Power Management''' is a crafter feat. | |
| − | + | == Feat == | |
| − | + | {{Feat Infobox | |
| + | | image = Power_management_icon.png | ||
| + | | name = Power Management | ||
| + | | description = Electronic devices you create have 35% greater energy capacity. | ||
| + | | requirements = | ||
| + | * [[Intelligence]] 7 | ||
| + | * [[Electronics]] 15 | ||
| + | }} | ||
| + | |||
| + | This feat allows you to make better electronic devices. All devices that use energy cores are affected: | ||
| + | {{columns|2| | ||
| + | {{ComponentGroup|UsesEnergyCore}} | ||
| + | }} | ||
| + | The feat does not affect energy capacity of any armors using [[Regenerative Vest (Component)|regenerative vest]]s. | ||
| − | + | {{clear}} | |
| − | {{ | + | == Specializations == |
| − | + | {{Specialization | |
| − | + | | name = Power Management | |
| − | + | | max = 5 | |
| − | + | | text = Further increases energy capacity by 2% for each specialization point. | |
| − | |||
| − | |||
}} | }} | ||
| − | -- | + | == History == |
| + | * [[0.1.14.0]] - functionality changed, added intelligence requirement | ||
| + | * [[0.1.4.0]] - feat introduced | ||
| + | |||
| + | |||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
| + | [[Category:Intelligence feats]] | ||
| + | [[Category:Electronics feats]] | ||
| + | [[Category:Crafting feats]] | ||
Latest revision as of 03:57, 14 August 2023
Power Management is a crafter feat.
Feat
| Power Management | |
| Electronic devices you create have 35% greater energy capacity. | |
Requirements
| |
This feat allows you to make better electronic devices. All devices that use energy cores are affected:
Blueprint: Cloaking Device
Blueprint: Energy Pistol
Blueprint: Energy Shield Emitter
Blueprint: Taser
Blueprint: Goggles (optional)
Blueprint: Combat Gloves (optional)
Blueprint: Combat Knife (optional)
Blueprint: Sledgehammer (optional)
Blueprint: Machete E (optional)
Blueprint: Spear E (optional)
Blueprint: Spying Endoscope E (optional)
Blueprint: Fusion Cannon HD
The feat does not affect energy capacity of any armors using regenerative vests.
Specializations
- Power Management (5 levels) — Further increases energy capacity by 2% for each specialization point.
History