Difference between revisions of "Power Management"
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| + | '''Power Management''' is a crafter feat. | ||
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== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| Line 9: | Line 11: | ||
}} | }} | ||
| − | + | This feat allows you to make better electronic devices. All devices that use energy cores are affected: | |
| − | |||
| − | |||
| − | All devices that use energy cores: | ||
{{columns|2| | {{columns|2| | ||
{{ComponentGroup|UsesEnergyCore}} | {{ComponentGroup|UsesEnergyCore}} | ||
}} | }} | ||
| − | + | The feat does not affect energy capacity of any armors using [[Regenerative Vest (Component)|regenerative vest]]s. | |
| + | |||
| + | {{clear}} | ||
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| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Power Management | ||
| + | | max = 5 | ||
| + | | text = Further increases energy capacity by 2% for each specialization point. | ||
| + | }} | ||
| − | + | == History == | |
* [[0.1.14.0]] - functionality changed, added intelligence requirement | * [[0.1.14.0]] - functionality changed, added intelligence requirement | ||
* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
Latest revision as of 03:57, 14 August 2023
Power Management is a crafter feat.
Feat
| Power Management | |
| Electronic devices you create have 35% greater energy capacity. | |
Requirements
| |
This feat allows you to make better electronic devices. All devices that use energy cores are affected:
Blueprint: Cloaking Device
Blueprint: Energy Pistol
Blueprint: Energy Shield Emitter
Blueprint: Taser
Blueprint: Goggles (optional)
Blueprint: Combat Gloves (optional)
Blueprint: Combat Knife (optional)
Blueprint: Sledgehammer (optional)
Blueprint: Machete E (optional)
Blueprint: Spear E (optional)
Blueprint: Spying Endoscope E (optional)
Blueprint: Fusion Cannon HD
The feat does not affect energy capacity of any armors using regenerative vests.
Specializations
- Power Management (5 levels) — Further increases energy capacity by 2% for each specialization point.
History