Difference between revisions of "Gunner's High"
		
		
		
		
		
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 (Created page with "{{Heavyduty}} '''Gunner's High''' is a feat.  == Feat == {{Feat Infobox | image        = Gunner's High icon.png | name         = Gunner's High | description  = Whenever you de...")  | 
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| description  = Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that  heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times.  | | description  = Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that  heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times.  | ||
| requirements =    | | requirements =    | ||
| + | * [[Heavy Guns]] 70  | ||
* Feat: [[Fast Metabolism]]  | * Feat: [[Fast Metabolism]]  | ||
| − | |||
}}  | }}  | ||
Latest revision as of 03:49, 2 November 2023
This page contains content from Underrail: Heavy Duty expansion.
Gunner's High is a feat.
Feat
| Gunner's High | |
| Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times. | |
Requirements 
  | |
Gunner's High effect is also influenced by Fast Metabolism and other healing effect increase sources.
Status effect
| Gunner's High | |
| Heals 1 health per turn, but cannot heal above 65% of maximum health. | |
| Duration: 10 turns | |
| Max stacks: 10 | |
Specializations
- Gunner's High: Duration (10 levels) — Increases duration by one turn for each specialization point
 - Gunner's High: Max Stacks (10 levels) — Increases the maximum number of stacks by one for each specialization point
 - Gunner's High: Threshold (5 levels) — Raises the health threshold for by 3% for each specialization point
 
History
- 1.2.0.7 - feat introduced