Difference between revisions of "Critical Power"
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== Feat == | == Feat == | ||
| − | {{ | + | {{Feat Infobox |
| − | | | + | | image = Critical Power_icon.png |
| − | | | + | | name = Critical Power |
| + | | description = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1% critical damage bonus. | ||
| + | | requirements = * [[Melee]], [[Guns]], [[Heavy Guns]]{{heavyduty-inline}} or [[Crossbows]] 75 | ||
}} | }} | ||
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{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
| + | [[Category:Melee feats]] | ||
| + | [[Category:Guns feats]] | ||
| + | [[Category:Heavy Guns feats]] | ||
| + | [[Category:Crossbows feats]] | ||
Latest revision as of 06:21, 2 November 2023
Critical Power is a feat.
Feat
| Critical Power | |
| For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1% critical damage bonus. | |
Requirements
| |
This feat increases the damage of your weapon and unarmed critical hits.
Does not benefit from the bonus provided by the Fragmented Chaos feat.
Specializations
- Critical Power (10 levels) — Further increases the critical damage gain by 0.1% for each specialization point (per stated condition).
History
- 1.1.2.0 - base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%)
- 0.1.14.0 - feat introduced