Difference between revisions of "Cheap Shots"

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[[File:Cheap_shots.png|full|right|link=]]
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'''Cheap Shots''' is a feat.
  
Temporary feat page.
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== Feat ==
<!--
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{{Feat Infobox
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| image        = Cheap_shots_icon.png
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| name        = Cheap Shots
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| description  = Increases critical damage bonus of your melee attacks by 50% and gives your melee attacks 15% chance to incapacitate the target for 1 turn.
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| requirements =
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* [[Dexterity]] 6
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* [[Intelligence]] 5
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* [[Melee]] 40
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}}
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Good for any fast-attacking melee character or those relying on critical hits. One of the few combat feats that require [[intelligence]]. The incapacitation effect of this feat is not broken by damage from [[poison]], energy edge, electroshocks or [[Bleeding Wound|bleeding]] inflicted by the same attack.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306]
  
the info from the above picture should be copywritten into this infobox
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{{clear}}
  
{{Feat Infobox
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== Specializations ==
| image        =  
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{{Specialization
  | name          = feat name goes here
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| name = Incapacitation Chance
| description  = and feat description here
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| max = 5
| requirements =
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| text = Increases the chance to incapacitate the target by additional 1% for each specialization point.
* any skills required, eg
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}}
* Guns 10
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{{Specialization
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| name = Critical Damage
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| max = 10
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| text = Further increases critical damage bonus by 5% for each specialization point.
 
}}
 
}}
  
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== History ==
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* [[0.1.8.0]] - feat introduced
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{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Dexterity feats]]
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[[Category:Intelligence feats]]
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[[Category:Melee feats]]

Latest revision as of 00:52, 28 August 2025

Cheap Shots is a feat.

Feat

Cheap Shots feat icon Cheap Shots
Increases critical damage bonus of your melee attacks by 50% and gives your melee attacks 15% chance to incapacitate the target for 1 turn.


Requirements

Good for any fast-attacking melee character or those relying on critical hits. One of the few combat feats that require intelligence. The incapacitation effect of this feat is not broken by damage from poison, energy edge, electroshocks or bleeding inflicted by the same attack.[1]

Specializations

  • Incapacitation Chance (5 levels) — Increases the chance to incapacitate the target by additional 1% for each specialization point.
  • Critical Damage (10 levels) — Further increases critical damage bonus by 5% for each specialization point.

History