Difference between revisions of "Cheap Shots"

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'''Cheap Shots''' is a feat.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = Cheap_shots_icon.png
 
| image        = Cheap_shots_icon.png
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}}
 
}}
  
'''Cheap Shots''' is a feat. Good for any fast-attacking melee character. One of the few combat feats that require [[intelligence]].
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Good for any fast-attacking melee character or those relying on critical hits. One of the few combat feats that require [[intelligence]]. The incapacitation effect of this feat is not broken by damage from [[poison]], energy edge, electroshocks or [[Bleeding Wound|bleeding]] inflicted by the same attack.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306]
  
=== History ===
 
* [[0.1.8.0]] - feat introduced
 
 
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{{Specialization
 
{{Specialization
 
| name = Incapacitation Chance
 
| name = Incapacitation Chance
| max  =  
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| max  = 5
| text = Increases the chance to incapacitate the target by additional {0}% for each specialization point.
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| text = Increases the chance to incapacitate the target by additional 1% for each specialization point.
 
}}
 
}}
 
{{Specialization
 
{{Specialization
 
| name = Critical Damage
 
| name = Critical Damage
| max  =  
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| max  = 10
| text = Further increases critical damage bonus by {0}% for each specialization point.
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| text = Further increases critical damage bonus by 5% for each specialization point.
 
}}
 
}}
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== History ==
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* [[0.1.8.0]] - feat introduced
  
  

Latest revision as of 00:52, 28 August 2025

Cheap Shots is a feat.

Feat

Cheap Shots feat icon Cheap Shots
Increases critical damage bonus of your melee attacks by 50% and gives your melee attacks 15% chance to incapacitate the target for 1 turn.


Requirements

Good for any fast-attacking melee character or those relying on critical hits. One of the few combat feats that require intelligence. The incapacitation effect of this feat is not broken by damage from poison, energy edge, electroshocks or bleeding inflicted by the same attack.[1]

Specializations

  • Incapacitation Chance (5 levels) — Increases the chance to incapacitate the target by additional 1% for each specialization point.
  • Critical Damage (10 levels) — Further increases critical damage bonus by 5% for each specialization point.

History