Difference between revisions of "Snipe"
		
		
		
		
		
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| m (added history) | m (history section) | ||
| Line 11: | Line 11: | ||
| === History === | === History === | ||
| + | * [[0.1.8.0]] - increased the base damage bonus from 100% to 125%  | ||
| * [[0.1.5.0]] - can no longer critically hit | * [[0.1.5.0]] - can no longer critically hit | ||
| * [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
Revision as of 13:44, 2 June 2014
Feat
|   | Snipe | 
| Grants you a special attack with a crossbow or a sniper rifle that deals additional damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit. Cooldown: 3 turns | |
| Requirements 
 | |
History
- 0.1.8.0 - increased the base damage bonus from 100% to 125%
- 0.1.5.0 - can no longer critically hit
- 0.1.4.0 - feat introduced
Ability
| Snipe | |
| A special attack with a crossbow or sniper rifle that deals additional stealth skill+125% damage. Can only be used in stealth. This attack cannot critically hit. | |
| Action Points: Active weapon's AP cost | |
| Range: Active weapon's range | |
| Cooldown: 3 turns | |
Can be used even while your target can see you, as long as you're in Stealth Mode.
