Difference between revisions of "Fancy Footwork"
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| image = Fancy Footwork_icon.png | | image = Fancy Footwork_icon.png | ||
| name = Fancy Footwork | | name = Fancy Footwork | ||
| − | | description = When you land a melee attack you gain up to 8 movement points, depending on your armor penalty. This cannot raise your movement points beyond twice your normal maximum. | + | | description = When you land a melee attack you gain up to 8 movement points, depending on your armor penalty. This can be triggered multiple times per turn, but each time the effect is reduced by 1 action point. <br><br>This cannot raise your movement points beyond twice your normal maximum. |
| requirements = | | requirements = | ||
* [[Agility]] 7 | * [[Agility]] 7 | ||
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== History == | == History == | ||
| + | * [[1.3.0.15]] - Now gives 1 less movement point on each activation on same turn | ||
* [[0.1.14.1]] - Can no longer raise your movement points higher than twice your normal maximum | * [[0.1.14.1]] - Can no longer raise your movement points higher than twice your normal maximum | ||
* [[0.1.14.0]] - increased melee requirement from 25 to 40, added dodge requirement. | * [[0.1.14.0]] - increased melee requirement from 25 to 40, added dodge requirement. | ||
Latest revision as of 18:29, 18 December 2025
Fancy Footwork is a feat.
Feat
To gain maximum amount of movement points from a melee attack, your armor penalty needs to be below 21%.
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- Fancy Footwork (4 levels) — Increases the maximum amount of movement points you can receive per attack by 0.5 for each specialization point.
History
- 1.3.0.15 - Now gives 1 less movement point on each activation on same turn
- 0.1.14.1 - Can no longer raise your movement points higher than twice your normal maximum
- 0.1.14.0 - increased melee requirement from 25 to 40, added dodge requirement.
- 0.1.11.0 - feat introduced