Difference between revisions of "Flashbang"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
m  | 
				|||
| Line 11: | Line 11: | ||
}}  | }}  | ||
| − | [[Flashbang]]s are grenades that [[Incapacitated|incapacitate]] enemies  | + | [[Flashbang]]s are special grenades that [[Incapacitated|incapacitate]] enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbang's incapacitating effect can be resisted with [[Fortitude]].{{verify}}  | 
[[Sentry Bot]]s use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well.  | [[Sentry Bot]]s use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well.  | ||
| Line 17: | Line 17: | ||
== Crafting ==  | == Crafting ==  | ||
Unlike other grenade types, flashbangs cannot be crafted.  | Unlike other grenade types, flashbangs cannot be crafted.  | ||
| + | |||
| + | == Related feats ==  | ||
| + | * [[Grenadier]]: decreases cooldown by 3 turns.  | ||
| + | * [[Spec Ops]]: decreases cooldown by 1 turn.  | ||
Revision as of 10:41, 18 October 2014
  | |||
| These grenades are used to temporarily neutralize the combat effectiveness of enemies by disorienting their senses. | |||
| Weight: 0,30 | |||
| Value: 150 | |||
Flashbangs are special grenades that incapacitate enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbang's incapacitating effect can be resisted with Fortitude.Verify
Sentry Bots use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well.
Crafting
Unlike other grenade types, flashbangs cannot be crafted.
Related feats
  | |||||||||||||||||||