Difference between revisions of "Cheap Shots"

From Underrail Wiki
Jump to navigation Jump to search
 
Line 12: Line 12:
 
}}
 
}}
  
Good for any fast-attacking melee character or those relying on critical hits. One of the few combat feats that require [[intelligence]].
+
Good for any fast-attacking melee character or those relying on critical hits. One of the few combat feats that require [[intelligence]]. The incapacitation effect of this feat is not broken by damage from [[poison]], energy edge, electroshocks or [[Bleeding Wound|bleeding]] inflicted by the same attack.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306]
  
 
{{clear}}
 
{{clear}}

Latest revision as of 00:52, 28 August 2025

Cheap Shots is a feat.

Feat

Cheap Shots feat icon Cheap Shots
Increases critical damage bonus of your melee attacks by 50% and gives your melee attacks 15% chance to incapacitate the target for 1 turn.


Requirements

Good for any fast-attacking melee character or those relying on critical hits. One of the few combat feats that require intelligence. The incapacitation effect of this feat is not broken by damage from poison, energy edge, electroshocks or bleeding inflicted by the same attack.[1]

Specializations

  • Incapacitation Chance (5 levels) — Increases the chance to incapacitate the target by additional 1% for each specialization point.
  • Critical Damage (10 levels) — Further increases critical damage bonus by 5% for each specialization point.

History