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| Flashbang
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| Grenade
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| These grenades are used to temporarily neutralize the combat effectiveness of enemies by disorienting their senses.
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Use: Incapacitates everyone caught in the blast for 2 turns unless they resist the effect. Incapacitated targets will also lose sight of you, allowing you to easily hide from them. (AP: 15; Cooldown: 8 turns)
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| Weight: 0.30
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| Value: 150
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Flashbangs are special grenades that incapacitate enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbang's incapacitating effect can be resisted with Fortitude.Verify
Sentry Bots use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well.
Crafting
As of version 0.1.14.0, flashbangs can be crafted with Blueprint: Flashbang.
Related feats
|   Weapons
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| Firearms
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| Other guns
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| Throwing
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| Crossbows
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| Melee
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| Traps
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| Unique guns
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| Unique other
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| Sørmirbæren E
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|   Combat utilities
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| Special bolts
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| Throwing
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Caltrops ( Burrower,  Cave Ear,  Crawler,  Blinding E,  Leper E) •  Throwing Knife ( Black Dragon,  Burrower,  Cave Ear,  Crawler,  Spirit,  Blinding E,  Leper E,  Heartbreak E) •  Shock Shurikens •  Throwing Net •  Acid •  Corrosive Acid •  Rusting Acid 
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| Standard grenades
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| Special grenades
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| Other utilities
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