Difference between revisions of "Expertise"

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(Clarified interaction (or lack thereof) with secondary damage sources like spikes. --~~~~)
 
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Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. As it specifies ''bullet-based'' firearms, it does not work with [[Shotguns]].
 
Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. As it specifies ''bullet-based'' firearms, it does not work with [[Shotguns]].
  
Expertise triggers only once for each separate mechanical damage listed on a weapon's tooltip (such as those on spiked gloves), but it triggers with each [[Burst]] shot and other secondary attacks like spikes on metal armor or boots.
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Expertise triggers only once for each individual attack, and as such does not apply to secondary mechanical damage sources like spikes on gloves, metal armor, or boots.
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It ''will'' trigger with each attack in a multiple-hit special attack, like [[Burst]] shots and flurry strikes.
  
 
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Latest revision as of 07:43, 26 September 2020

Expertise is a feat.

Feat

Expertise feat icon Expertise
Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum 20 bonus damage.

Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. As it specifies bullet-based firearms, it does not work with Shotguns.


Expertise triggers only once for each individual attack, and as such does not apply to secondary mechanical damage sources like spikes on gloves, metal armor, or boots. It will trigger with each attack in a multiple-hit special attack, like Burst shots and flurry strikes.

Specializations

  • Expertise (5 levels) — Increases the maximum damage bonus by 1 for each specialization point.

History

Underrail 1.1

  • 1.1.0.5 - Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once

Underrail 1.0

  • 1.0.3.6 - changed the max bonus to 20 (down from 25)
  • 1.0.2.2 - description updated

Underrail Alpha