Difference between revisions of "Vile Weaponry"

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(Added specialization numbers.)
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{{Specialization
 
{{Specialization
 
| name = Damage
 
| name = Damage
| max  =  
+
| max  = 5
| text = Further increases the damage taken from all sources by {0}% per stack for each specialization point.
+
| text = Further increases the damage taken from all sources by 1% per stack for each specialization point.
 
}}
 
}}
 
{{Specialization
 
{{Specialization
 
| name = Healing Reduction
 
| name = Healing Reduction
| max  =  
+
| max  = 2
| text = Further reduces healing effects by {0}% per stack for each specialization point.
+
| text = Further reduces healing effects by 2.5% per stack for each specialization point.
 
}}
 
}}
  

Revision as of 08:23, 17 July 2019

Vile Weaponry feat icon Vile Weaponry
Whenever you cause a bleeding wound with a cold weapon, armor enhancement or trap you also apply infected wound which increases the damage taken from all sources by 10% and reduces healing effects by 25%. Stacks 3 times.


Requirements

Vile Weaponry is a feat. With it, any Bleeding Wounds you apply (except those caused by firearms or explosives) also cause Infected Wound.

History

Specializations

  • Damage (5 levels) — Further increases the damage taken from all sources by 1% per stack for each specialization point.
  • Healing Reduction (2 levels) — Further reduces healing effects by 2.5% per stack for each specialization point.