Difference between revisions of "Neural Overload"
		
		
		
		
		
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| − | {{  | + | {{Ability Infobox  | 
  | image         =    |   | image         =    | ||
| + |  | type          = psi  | ||
  | name          = Neural Overload  |   | name          = Neural Overload  | ||
  | school        = Thought Control  |   | school        = Thought Control  | ||
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  | description   =    |   | description   =    | ||
Short circuits the central nervous system of a living target dealing 10-11 electrical damage. Damage is increased by 10% for every target's point of intelligence above 5.  | Short circuits the central nervous system of a living target dealing 10-11 electrical damage. Damage is increased by 10% for every target's point of intelligence above 5.  | ||
| − | |||
This damage cannot be shielded and bypasses standard electrical resistance, but can be lowered by the target's resolve.  | This damage cannot be shielded and bypasses standard electrical resistance, but can be lowered by the target's resolve.  | ||
| − |   |   | + |   | apcost        = 18  | 
| − |   |   | + |   | psicost       = 15  | 
  | range         = 10,0  |   | range         = 10,0  | ||
}}  | }}  | ||
Revision as of 08:25, 1 August 2013
| Neural Overload | |
| Thought Control (0 skill required) | |
| Short circuits the central nervous system of a living target dealing 10-11 electrical damage. Damage is increased by 10% for every target's point of intelligence above 5.
 This damage cannot be shielded and bypasses standard electrical resistance, but can be lowered by the target's resolve.  | |
| Action Points: 18 | |
| Psi: 15 | |
| Range: 10,0 | |
Neural Overload is the first Thought Control psi ability the player can learn.
It can be learned from Ezra in SGS.