|Temporal Manipulation (55 skill required)|
|Increases target's action points by 15 and movement points by 30. Lasts 2 turns. After the effect ends, theres a 60% chance of it reversing into a Psychotemporal dilation of varying power.|
|Cooldown: 6 turns|
Psycho-temporal Contraction is a Temporal Manipulation psi ability.
|This article is outdated. You can help Underrail Wiki by updating it.|
Reason given: needs more detailed updated formula
It does not scale with effective temporal manipulation skill.
Once its effect expires there is a chance for the target to be aflicted by the Psycho-temporal Dilation status with random duration and intensity.
Effective Temporal Manipulation Skill reduces the chances of this occurence to a minimum of 30%.
|Effective skill||Reversion Probability (%)|
- 220.127.116.11 - Base psi cost changed to 50 (down from 75)
- 18.104.22.168 - Now has a high chance of causing its opposite (with randomized power) when it expires.