Telekinetic Proxy

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Telekinetic Proxy
Psychokinesis (? skill required)
Action Points: ?
Psi: ?
Range: ?
Cooldown: ?
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Upcoming psi ability.

Moves the telekinetic proxy from its current location to the specified location, dealing mechanical damage to everything in its path. If the proxy is not present, is too far away, or doesn't have a clear straight line path to the destination, a new one will be spawned. Telekinetic proxy will mimic your single target telekinetic psi abilities and effects (currently Telekinetic Punch and Force Emission) if the target is within its radius. The proxy lasts 3 turns, but the timer refreshes with each move or mimic.