Difference between revisions of "Telekinetic Punch"
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| − | {{ | + | {{Ability Infobox |
| image = | | image = | ||
| + | | type = psi | ||
| name = Telekinetic Punch | | name = Telekinetic Punch | ||
| school = Psychokinesis | | school = Psychokinesis | ||
| skillreq = 0 | | skillreq = 0 | ||
| description = Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a resolve check. The stun only affects organic targets. | | description = Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a resolve check. The stun only affects organic targets. | ||
| − | | | + | | apcost = 15 |
| − | | | + | | psicost = 25 |
| range = 5,0 | | range = 5,0 | ||
| cooldown = 3 turns | | cooldown = 3 turns | ||
Revision as of 08:25, 1 August 2013
| Telekinetic Punch | |
| Psychokinesis (0 skill required) | |
| Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a resolve check. The stun only affects organic targets. | |
| Action Points: 15 | |
| Psi: 25 | |
| Range: 5,0 | |
| Cooldown: 3 turns | |
Telekinetic Punch is the first Psychokinesis psi ability the player can learn.
It can be learned from Bisson in SGS.