Difference between revisions of "Survival Instincts"
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+ | '''Survival Instincts''' is a feat. | ||
+ | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
Line 7: | Line 9: | ||
}} | }} | ||
− | + | Increases critical hit chance when below 30% health. | |
+ | |||
+ | {{Crit chance sources}} | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Health Threshold | ||
+ | | max = 5 | ||
+ | | text = Increases the health threshold by 2% for each specialization point. | ||
+ | }} | ||
+ | {{Specialization | ||
+ | | name = Critical Chance | ||
+ | | max = 10 | ||
+ | | text = Further increases the chance to critically hit by 1% for each specialization point. | ||
+ | }} | ||
− | + | == History == | |
* [[0.1.14.0]] - feat introduced | * [[0.1.14.0]] - feat introduced | ||
Latest revision as of 03:32, 5 November 2019
Survival Instincts is a feat.
Feat
Survival Instincts | |
Increases the chance to critically hit with weapons, unarmed attacks and psi abilities by 30% while under 30% health. | |
Requirements |
Increases critical hit chance when below 30% health.
Critical hit chance sources | ||||
---|---|---|---|---|
Source | Crit | For | Type | Notes |
Weapon, unarmed or psi ability base crit chance | ||||
Dexterity | Varies | Melee attacks | Base Ability | |
Recklessness | +7% | Weapons, Unarmed | Feat | |
Recklessness | +10% | Weapons, Unarmed | Specialization | |
Psychosis | +15% | Psi | Feat | |
Psychosis | +10% | Psi | Specialization | |
Steadfast Aim | Varies | Pistols | Feat | |
Survival Instincts | +30% | Weapons, Unarmed, Psi | Feat | Only when <30% HP |
Survival Instincts: Critical Chance | +10% | Weapons, Unarmed, Psi | Specialization | Only when <30% HP |
Scrutinous | +7% | Weapons, Unarmed | Feat | |
Pellet Mayhem E | Varies | Shotgun attacks | Feat | |
Body Horror E | +3% | Weapons, Unarmed | Feat | Only against fleshy foes |
Ambush | Varies | Ranged weapons | Feat | Situational |
Seeker Goggles | Varies | Ranged weapons | Headwear | |
Neuroscopic Headband | Varies | Psi | Headwear | |
Death's Grin E | 2% | All | Headwear | |
Infused Rathound Leather Armor | Varies | Weapons, Unarmed | Armor Suit | |
JKK Tactful Jacket | +2% | Ranged weapons | Armor Suit | |
Coretech Energizing Vest | +3% | Energy pistol attacks | Armor Suit | |
Phantom Dancer E | +3% | Sword attacks | Armor Suit | |
Psychophract Exoskeleton HD | +3% | Psychokinesis and Metathermics psi attacks | Armor Suit | |
Infused Rathound Leather Boots | +2% | Unarmed attacks and fist weapons | Boots | |
Sørmirbæren Staff-spear E | +3% | Psi | Spear | |
Høddurform E | +5% | Psi | Spear | |
Red Dragon E | +20% | Decapitate | Sword | |
Focus Stim | +15% | Weapons, Unarmed, Psi | Drug | Temporary |
Core Chips | +2% | Weapons, Unarmed | Food | Temporary |
Hardcore Chips | +5% | Weapons, Unarmed | Food | Temporary |
Mystery Candy | +5% | Weapons, Unarmed, Psi | Food | Temporary |
Tattoo: Anarchy | +1% | Weapons and Unarmed attacks | Tattoo | |
Tattoo: Skulljacked HD | +2% | Psi | Tattoo | Only while wearing armor suit with (unmodified) armor penalty of 50% or higher |
Escalated Psionic Innervation HD | Varies | Psychokinesis or Metathermics psi attacks | Special ability | Temporary |
Specializations
- Health Threshold (5 levels) — Increases the health threshold by 2% for each specialization point.
- Critical Chance (10 levels) — Further increases the chance to critically hit by 1% for each specialization point.
History
- 0.1.14.0 - feat introduced