Difference between revisions of "Telekinetic Punch"

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{{Ability Infobox
 
{{Ability Infobox
| image         = {{PAGENAME}}.png
+
| image       = {{PAGENAME}}.png
| type         = psi
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| type       = psi
| name         = Telekinetic Punch
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| name       = Telekinetic Punch
| school       = Psychokinesis
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| school     = Psychokinesis
| skillreq     = 0
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| skillreq   = 0
| description   = Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a resolve check. The stun only affects organic targets.
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| description = Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a resolve check. The stun only affects organic targets.
| apcost       = 15
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| apcost     = 15
| psicost       = 25
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| psicost     = 25
| range         = 5,0
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| range       = 5,0
| cooldown     = 3 turns
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| cooldown   = 3 turns
 
}}
 
}}
  
[[Telekinetic Punch]] is the first [[Psychokinesis]] psi ability the player can learn.
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[[Telekinetic Punch]] is the first [[Psychokinesis]] psi ability the player can learn, even without any investment in psionic skills.
  
It can be learned from [[Bisson]] in [[SGS]].
+
Its damage scales with effective Psychokinesis skill, shown here at minimal required skill.
 +
 
 +
== Trainers ==
 +
* [[Bisson]] in [[South Gate Station]]
 +
 
 +
== Related feats ==
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* [[Force User]] ''(increases damage by 20%)''
  
  

Revision as of 19:24, 30 January 2014

Telekinetic Punch icon

Telekinetic Punch
Psychokinesis (0 skill required)
Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a resolve check. The stun only affects organic targets.
Action Points: 15
Psi: 25
Range: 5,0
Cooldown: 3 turns

Telekinetic Punch is the first Psychokinesis psi ability the player can learn, even without any investment in psionic skills.

Its damage scales with effective Psychokinesis skill, shown here at minimal required skill.

Trainers

Related feats