Difference between revisions of "Electromagnetic Burst"

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[[File:Electromagnetic_Burst.png|right|thumb|250px|Greater Coil Spider invoking Electromagnetic Burst.]]
 
[[File:Electromagnetic_Burst.png|right|thumb|250px|Greater Coil Spider invoking Electromagnetic Burst.]]
  
'''Electromagnetic Burst''' is a psionic ability known by [[Greater Coil Spider]]s. The effect is similar to that of [[EMP Grenade]]s, after exploding in a radius of 3 it drains all electronic gear equipped, or on Hard difficulty and above carried inside the inventory, and deals {{Electricity|electronic|no affix}} damage equal to 50% of the energy drained. Like grenades, it can miss its intended target. Electromagnetic Burst costs 25 action points, 50 psi points, has a range of 8, and a cooldown of 3 turns.
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'''Electromagnetic Burst''' is a psionic ability known by [[Greater Coil Spider]]s. The effect is similar to that of [[EMP Grenade]]s, after exploding in a radius of 3 it drains all electronic gear equipped, or on Hard difficulty and above carried inside the inventory, and deals {{Electricity|Electricity|no affix}} damage equal to 50% of the energy drained. Like grenades, it can miss its intended target. Electromagnetic Burst costs 25 action points, 50 psi points, has a range of 8, and a cooldown of 3 turns.
  
  

Latest revision as of 11:31, 6 April 2024

Greater Coil Spider invoking Electromagnetic Burst.

Electromagnetic Burst is a psionic ability known by Greater Coil Spiders. The effect is similar to that of EMP Grenades, after exploding in a radius of 3 it drains all electronic gear equipped, or on Hard difficulty and above carried inside the inventory, and deals Electricity damage equal to 50% of the energy drained. Like grenades, it can miss its intended target. Electromagnetic Burst costs 25 action points, 50 psi points, has a range of 8, and a cooldown of 3 turns.