Difference between revisions of "Focus Stim"
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* Bodybuilder commoner in [[Core City]] residential underpassages carries one | * Bodybuilder commoner in [[Core City]] residential underpassages carries one | ||
* [[Constantine]] in {{spoiler|[[Oculus]]}} carries one | * [[Constantine]] in {{spoiler|[[Oculus]]}} carries one | ||
| + | * Carried by [[Colt]], an enemy met in a random event | ||
* [[Gray Army Base]], Main hall, in a medical locker in the toilets{{expedition-inline}} | * [[Gray Army Base]], Main hall, in a medical locker in the toilets{{expedition-inline}} | ||
| + | * [[Evacuation Tunnels]] between Arch Island and Port Crag, found on a dead technician{{expedition-inline}} | ||
* [[Abyssal Station Zero]]: R&D, in a medical cart{{expedition-inline}} | * [[Abyssal Station Zero]]: R&D, in a medical cart{{expedition-inline}} | ||
Revision as of 07:02, 11 August 2022
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| Relatively benign combat drug that boosts concentration. | |||
| Use: Increases critical chance with weapons, unarmed combat and psionics by 15% for 10 turns. (AP: 10) | |||
| Weight: 0.10 | |||
Value: 350
| |||
Focus Stim is a craftable medicine. It can be also occasionally found on dead enemies or in the pockets of other characters, but not on shops.
| Critical hit chance sources | ||||
|---|---|---|---|---|
| Source | Crit | For | Type | Notes |
| Dexterity | Varies | Melee attacks | Base Ability | |
| Recklessness | +7% | Weapons, Unarmed | Feat | |
| Recklessness | +10% | Weapons, Unarmed | Specialization | |
| Psychosis | +15% | Psi | Feat | |
| Psychosis | +10% | Psi | Specialization | |
| Steadfast Aim | Varies | Pistols | Feat | |
| Survival Instincts | +30% | Weapons, Unarmed, Psi | Feat | Only when <30% HP |
| Survival Instincts: Critical Chance | +10% | Weapons, Unarmed, Psi | Specialization | Only when <30% HP |
| Scrutinous | +7% | Weapons, Unarmed | Feat | |
| Pellet Mayhem E | Varies | Shotgun attacks | Feat | |
| Body Horror E | +3% | Weapons, Unarmed | Feat | Only against fleshy foes |
| Ambush | Varies | Ranged weapons | Feat | Situational |
| Seeker Goggles | Varies | Ranged weapons | Headwear | |
| Neuroscopic Headband | Varies | Psi | Headwear | |
| Wizard Hat | +10% | Psi | Headwear | |
| Death's Grin E | +2% | All | Headwear | |
| Infused Rathound Leather Armor | Varies | Weapons, Unarmed | Armor Suit | |
| JKK Tactful Jacket | +2% | Ranged weapons | Armor Suit | |
| Coretech Energizing Vest | +3% | Energy pistol attacks | Armor Suit | |
| Phantom Dancer E | +3% | Sword attacks | Armor Suit | |
| Psychophract Exoskeleton HD | +3% | Psychokinesis and Metathermics psi attacks | Armor Suit | |
| Infused Rathound Leather Boots | +2% | Unarmed attacks and fist weapons | Boots | |
| Sørmirbæren Staff-spear E | +3% | Psi | Spear | |
| Høddurform E | +5% | Psi | Spear | |
| Red Dragon E | +20% | Decapitate | Sword | |
| Focus Stim | +15% | Weapons, Unarmed, Psi | Drug | Temporary |
| Absence | +16,6% | Psi | Food | Temporary |
| Core Chips | +2% | Weapons, Unarmed | Food | Temporary |
| Hardcore Chips | +5% | Weapons, Unarmed | Food | Temporary |
| Mystery Candy | +5% | Weapons, Unarmed, Psi | Food | Temporary |
| Tattoo: Anarchy | +1% | Weapons and Unarmed attacks | Tattoo | |
| Tattoo: Skulljacked HD | +2% | Psi | Tattoo | Only while wearing armor suit with (unmodified) armor penalty of 50% or higher |
| Escalated Psionic Innervation HD | Varies | Psychokinesis or Metathermics psi attacks | Special ability | Temporary |
Effects
This medicine causes the Focus Boost effect.
Locations
- Carried by Shroomseed, one of possible bosses in Water Treatment Facility random dungeon
- Bodybuilder commoner in Core City residential underpassages carries one
- Constantine in Oculus carries one
- Carried by Colt, an enemy met in a random event
- Gray Army Base, Main hall, in a medical locker in the toilets E
- Evacuation Tunnels between Arch Island and Port Crag, found on a dead technician E
- Abyssal Station Zero: R&D, in a medical cart E
Crafting
This item can be crafted with Blueprint: Focus Stim.