Difference between revisions of "Abilities"

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==== No-bonus attack abilities ====
 
==== No-bonus attack abilities ====
  
The general rule is that abilities lacking a cooldown or any other particular cost are exempted from the aforementioned bonus.
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The general rule is that abilities lacking a cooldown and lacking prerequisite conditions are exempted from the aforementioned bonus.
  
 
* Inherent attacks:
 
* Inherent attacks:

Revision as of 13:23, 29 December 2018

The Quick Invoker ability menu on a new character.
For an alphabetical list of all abilities, see Category:Abilities.

Abilities in Underrail are the various active abilities characters can use.

Description

Most non-psionic abilities are gained from various feats, but the player character also has certain inherent abilities and gear may grant abilities as well. Psi abilities are gained from psionic training.

Many creatures also have abilities unique to them, such as the siphoning attack of siphoners.

Types

The Quick Invoker F menu lists all of your character's abilities. They can be used directly from the menu or dragged & dropped into your action bar slots, 1 to 9.

Attacks

Attacks are abilities that enhance your normal weapon attacks. Attacks listed in the quick invoker's attack section are considered special attacks for the purpose of special attack bonus, except as listed below.

No-bonus attack abilities

The general rule is that abilities lacking a cooldown and lacking prerequisite conditions are exempted from the aforementioned bonus.

Gear

Special attacks and abilities granted by your gear. Implemented in version 1.0.2.2. The legacy Burst attack of SMGs and assault rifles is not included.

Abilities

All general non-attack, non-psionic, abilities.

Inherent abilities:

Psi

Main article: Psi abilities

Psionic abilities your character has learned.

The player character has no inherent psi abilities.