Difference between revisions of "Cryostasis"

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{{Ability Infobox
 
{{Ability Infobox
| image      = {{PAGENAME}}.png
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| image      = Cryostasis.png
 
| type        = psi
 
| type        = psi
 
| name        = Cryostasis
 
| name        = Cryostasis
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| apcost      = 10
 
| apcost      = 10
 
| psicost    = 15
 
| psicost    = 15
| range      = 10,0
+
| range      = 10.0
 
| cooldown    = 8 turns
 
| cooldown    = 8 turns
 
}}
 
}}
  
[[Cryostasis]] is a good control ability when used with [[Cryokinesis]]. [[Chilled]] stacks up to 3 times, allowing this ability to freeze its target for up to 5 turns.
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'''Cryostasis''' is a good control ability when used with [[Cryokinesis]]. [[Chill]] stacks up to 3 times, allowing this ability to [[Frozen|freeze]] its target for up to 5 turns. (Up to 6 turns with [[Cryogenic Induction]])
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Chance to resist the freezing effect is based on target's Fortitude{{verify}} against attacker's effective Metathermics skill.
  
 
== Trainers ==
 
== Trainers ==

Revision as of 07:29, 15 November 2014

Cryostasis icon

Cryostasis
Metathermics (35 skill required)
Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis.
Action Points: 10
Psi: 15
Range: 10.0
Cooldown: 8 turns

Cryostasis is a good control ability when used with Cryokinesis. Chill stacks up to 3 times, allowing this ability to freeze its target for up to 5 turns. (Up to 6 turns with Cryogenic Induction)

Chance to resist the freezing effect is based on target's FortitudeVerify against attacker's effective Metathermics skill.

Trainers

Related feats