Difference between revisions of "Focus Stim"
Jump to navigation
Jump to search
(14 intermediate revisions by the same user not shown) | |||
Line 20: | Line 20: | ||
== Locations == | == Locations == | ||
* Carried by [[Shroomseed]], one of possible bosses in [[Water Treatment Facility]] random dungeon | * Carried by [[Shroomseed]], one of possible bosses in [[Water Treatment Facility]] random dungeon | ||
− | * Bodybuilder commoner in [[Core City]] residential underpassages carries one | + | * Bodybuilder commoner in [[Core City]] residential underpassages carries one, can be [[Pickpocketing|pickpocketed]] with 43 effective skill |
− | * [[Constantine]] in {{spoiler|[[Oculus]]}} carries one | + | * Carried by [[Coretech Runner]]s, can be [[Pickpocketing|pickpocketed]] from them with 106 effective skill |
+ | * [[Constantine]] in {{spoiler|[[Oculus]]}} carries one, can be [[Pickpocketing|pickpocketed]] with 71 effective skill | ||
* Carried by [[Colt]], an enemy met in a random event | * Carried by [[Colt]], an enemy met in a random event | ||
+ | * Sometimes sold by [[Formedicator]] | ||
+ | * Two are carried by [[Synesthete]], can be [[Pickpocketing|pickpocketed]] with 93 effective skill | ||
+ | * Found in the abandoned bag near the lake past the [[Labyrinth]] | ||
+ | * Found in a hidden first aid box in [[Luper]]'s hole home in seasonal random event | ||
+ | * Found in a small tent in [[Time altered cave]] random event location{{expedition-inline}} | ||
* [[Gray Army Base]], Main hall, in a medical locker in the toilets{{expedition-inline}} | * [[Gray Army Base]], Main hall, in a medical locker in the toilets{{expedition-inline}} | ||
+ | * Found in [[Wesley]]'s safe in [[Mutie Refuge]]{{expedition-inline}} | ||
* [[Evacuation Tunnels]] between Arch Island and Port Crag, found on a dead technician{{expedition-inline}} | * [[Evacuation Tunnels]] between Arch Island and Port Crag, found on a dead technician{{expedition-inline}} | ||
+ | * Up to five can be acquired in the [[Nexus of Technology]] from a medicine synthesis unit{{expedition-inline}} | ||
+ | * Two in the [[Lemurian Health Center]], in the Morgue, on the corpse of a dead doctor{{expedition-inline}} | ||
* [[Abyssal Station Zero]]: R&D, in a medical cart{{expedition-inline}} | * [[Abyssal Station Zero]]: R&D, in a medical cart{{expedition-inline}} | ||
+ | * [[Abandoned Waterway Facility]]: west waterway facility, inside a safe (110 [[Lockpicking]] required){{expedition-inline}} | ||
+ | * Carried by [[Flash]]{{heavyduty-inline}} | ||
+ | * Carried by [[Torrence]]{{heavyduty-inline}} | ||
== Crafting == | == Crafting == |
Latest revision as of 18:51, 10 February 2024
| |||
Relatively benign combat drug that boosts concentration. | |||
Use: Increases critical chance with weapons, unarmed combat and psionics by 15% for 10 turns. (AP: 10) | |||
Weight: 0.10 | |||
Value: 350
|
Focus Stim is a craftable medicine. It can be also occasionally found on dead enemies or in the pockets of other characters, but not on shops.
Critical hit chance sources | ||||
---|---|---|---|---|
Source | Crit | For | Type | Notes |
Weapon, unarmed or psi ability base crit chance | ||||
Dexterity | Varies | Melee attacks | Base Ability | |
Recklessness | +7% | Weapons, Unarmed | Feat | |
Recklessness | +10% | Weapons, Unarmed | Specialization | |
Psychosis | +15% | Psi | Feat | |
Psychosis | +10% | Psi | Specialization | |
Steadfast Aim | Varies | Pistols | Feat | |
Survival Instincts | +30% | Weapons, Unarmed, Psi | Feat | Only when <30% HP |
Survival Instincts: Critical Chance | +10% | Weapons, Unarmed, Psi | Specialization | Only when <30% HP |
Scrutinous | +7% | Weapons, Unarmed | Feat | |
Pellet Mayhem E | Varies | Shotgun attacks | Feat | |
Body Horror E | +3% | Weapons, Unarmed | Feat | Only against fleshy foes |
Ambush | Varies | Ranged weapons | Feat | Situational |
Seeker Goggles | Varies | Ranged weapons | Headwear | |
Neuroscopic Headband | Varies | Psi | Headwear | |
Death's Grin E | 2% | All | Headwear | |
Infused Rathound Leather Armor | Varies | Weapons, Unarmed | Armor Suit | |
JKK Tactful Jacket | +2% | Ranged weapons | Armor Suit | |
Coretech Energizing Vest | +3% | Energy pistol attacks | Armor Suit | |
Phantom Dancer E | +3% | Sword attacks | Armor Suit | |
Psychophract Exoskeleton HD | +3% | Psychokinesis and Metathermics psi attacks | Armor Suit | |
Infused Rathound Leather Boots | +2% | Unarmed attacks and fist weapons | Boots | |
Sørmirbæren Staff-spear E | +3% | Psi | Spear | |
Høddurform E | +5% | Psi | Spear | |
Red Dragon E | +20% | Decapitate | Sword | |
Focus Stim | +15% | Weapons, Unarmed, Psi | Drug | Temporary |
Core Chips | +2% | Weapons, Unarmed | Food | Temporary |
Hardcore Chips | +5% | Weapons, Unarmed | Food | Temporary |
Mystery Candy | +5% | Weapons, Unarmed, Psi | Food | Temporary |
Tattoo: Anarchy | +1% | Weapons and Unarmed attacks | Tattoo | |
Tattoo: Skulljacked HD | +2% | Psi | Tattoo | Only while wearing armor suit with (unmodified) armor penalty of 50% or higher |
Escalated Psionic Innervation HD | Varies | Psychokinesis or Metathermics psi attacks | Special ability | Temporary |
Effects
This medicine causes the Focus Boost effect.
Locations
- Carried by Shroomseed, one of possible bosses in Water Treatment Facility random dungeon
- Bodybuilder commoner in Core City residential underpassages carries one, can be pickpocketed with 43 effective skill
- Carried by Coretech Runners, can be pickpocketed from them with 106 effective skill
- Constantine in Oculus carries one, can be pickpocketed with 71 effective skill
- Carried by Colt, an enemy met in a random event
- Sometimes sold by Formedicator
- Two are carried by Synesthete, can be pickpocketed with 93 effective skill
- Found in the abandoned bag near the lake past the Labyrinth
- Found in a hidden first aid box in Luper's hole home in seasonal random event
- Found in a small tent in Time altered cave random event location E
- Gray Army Base, Main hall, in a medical locker in the toilets E
- Found in Wesley's safe in Mutie Refuge E
- Evacuation Tunnels between Arch Island and Port Crag, found on a dead technician E
- Up to five can be acquired in the Nexus of Technology from a medicine synthesis unit E
- Two in the Lemurian Health Center, in the Morgue, on the corpse of a dead doctor E
- Abyssal Station Zero: R&D, in a medical cart E
- Abandoned Waterway Facility: west waterway facility, inside a safe (110 Lockpicking required) E
- Carried by Flash HD
- Carried by Torrence HD
Crafting
This item can be crafted with Blueprint: Focus Stim.