Difference between revisions of "Focus Stim"
		
		
		
		
		
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== Locations ==  | == Locations ==  | ||
* Carried by [[Shroomseed]], one of possible bosses in [[Water Treatment Facility]] random dungeon  | * Carried by [[Shroomseed]], one of possible bosses in [[Water Treatment Facility]] random dungeon  | ||
| − | * Bodybuilder commoner in [[Core City]] residential underpassages carries one  | + | * Bodybuilder commoner in [[Core City]] residential underpassages carries one, can be [[Pickpocketing|pickpocketed]] with 43 effective skill  | 
| − | * [[Constantine]] in {{spoiler|[[Oculus]]}} carries one  | + | * Carried by [[Coretech Runner]]s, can be [[Pickpocketing|pickpocketed]] from them with 106 effective skill  | 
| + | * [[Constantine]] in {{spoiler|[[Oculus]]}} carries one, can be [[Pickpocketing|pickpocketed]] with 71 effective skill  | ||
| + | * Carried by [[Colt]], an enemy met in a random event  | ||
| + | * Sometimes sold by [[Formedicator]]  | ||
| + | * Two are carried by [[Synesthete]], can be [[Pickpocketing|pickpocketed]] with 93 effective skill  | ||
| + | * Found in the abandoned bag near the lake past the [[Labyrinth]]  | ||
| + | * Found in a hidden first aid box in [[Luper]]'s hole home in seasonal random event  | ||
| + | * Found in a small tent in [[Time altered cave]] random event location{{expedition-inline}}  | ||
* [[Gray Army Base]], Main hall, in a medical locker in the toilets{{expedition-inline}}  | * [[Gray Army Base]], Main hall, in a medical locker in the toilets{{expedition-inline}}  | ||
| + | * Found in [[Wesley]]'s safe in [[Mutie Refuge]]{{expedition-inline}}  | ||
| + | * [[Evacuation Tunnels]] between Arch Island and Port Crag, found on a dead technician{{expedition-inline}}  | ||
| + | * Up to five can be acquired in the [[Nexus of Technology]] from a medicine synthesis unit{{expedition-inline}}  | ||
| + | * Two in the [[Lemurian Health Center]], in the Morgue, on the corpse of a dead doctor{{expedition-inline}}  | ||
* [[Abyssal Station Zero]]: R&D, in a medical cart{{expedition-inline}}  | * [[Abyssal Station Zero]]: R&D, in a medical cart{{expedition-inline}}  | ||
| + | * [[Abandoned Waterway Facility]]: west waterway facility, inside a safe (110 [[Lockpicking]] required){{expedition-inline}}  | ||
| + | * Carried by [[Flash]]{{heavyduty-inline}}  | ||
| + | * Carried by [[Torrence]]{{heavyduty-inline}}  | ||
== Crafting ==  | == Crafting ==  | ||
Latest revision as of 17:51, 10 February 2024
  | |||
| Relatively benign combat drug that boosts concentration. | |||
| Use: Increases critical chance with weapons, unarmed combat and psionics by 15% for 10 turns. (AP: 10)  | |||
| Weight: 0.10 | |||
Value: 350
  | |||
Focus Stim is a craftable medicine. It can be also occasionally found on dead enemies or in the pockets of other characters, but not on shops.
| Critical hit chance sources | ||||
|---|---|---|---|---|
| Source | Crit | For | Type | Notes | 
| Dexterity | Varies | Melee attacks | Base Ability | |
| Recklessness | +7% | Weapons, Unarmed | Feat | |
| Recklessness | +10% | Weapons, Unarmed | Specialization | |
| Psychosis | +15% | Psi | Feat | |
| Psychosis | +10% | Psi | Specialization | |
| Steadfast Aim | Varies | Pistols | Feat | |
| Survival Instincts | +30% | Weapons, Unarmed, Psi | Feat | Only when <30% HP | 
| Survival Instincts: Critical Chance | +10% | Weapons, Unarmed, Psi | Specialization | Only when <30% HP | 
| Scrutinous | +7% | Weapons, Unarmed | Feat | |
| Pellet Mayhem E | Varies | Shotgun attacks | Feat | |
| Body Horror E | +3% | Weapons, Unarmed | Feat | Only against fleshy foes | 
| Ambush | Varies | Ranged weapons | Feat | Situational | 
| Seeker Goggles | Varies | Ranged weapons | Headwear | |
| Neuroscopic Headband | Varies | Psi | Headwear | |
| Wizard Hat | +10% | Psi | Headwear | |
| Death's Grin E | +2% | All | Headwear | |
| Infused Rathound Leather Armor | Varies | Weapons, Unarmed | Armor Suit | |
| JKK Tactful Jacket | +2% | Ranged weapons | Armor Suit | |
| Coretech Energizing Vest | +3% | Energy pistol attacks | Armor Suit | |
| Phantom Dancer E | +3% | Sword attacks | Armor Suit | |
| Psychophract Exoskeleton HD | +3% | Psychokinesis and Metathermics psi attacks | Armor Suit | |
| Infused Rathound Leather Boots | +2% | Unarmed attacks and fist weapons | Boots | |
| Sørmirbæren Staff-spear E | +3% | Psi | Spear | |
| Høddurform E | +5% | Psi | Spear | |
| Red Dragon E | +20% | Decapitate | Sword | |
| Focus Stim | +15% | Weapons, Unarmed, Psi | Drug | Temporary | 
| Absence | +16,6% | Psi | Food | Temporary | 
| Core Chips | +2% | Weapons, Unarmed | Food | Temporary | 
| Hardcore Chips | +5% | Weapons, Unarmed | Food | Temporary | 
| Mystery Candy | +5% | Weapons, Unarmed, Psi | Food | Temporary | 
| Tattoo: Anarchy | +1% | Weapons and Unarmed attacks | Tattoo | |
| Tattoo: Skulljacked HD | +2% | Psi | Tattoo | Only while wearing armor suit with (unmodified) armor penalty of 50% or higher | 
| Escalated Psionic Innervation HD | Varies | Psychokinesis or Metathermics psi attacks | Special ability | Temporary | 
Effects
This medicine causes the Focus Boost effect.
Locations
- Carried by Shroomseed, one of possible bosses in Water Treatment Facility random dungeon
 - Bodybuilder commoner in Core City residential underpassages carries one, can be pickpocketed with 43 effective skill
 - Carried by Coretech Runners, can be pickpocketed from them with 106 effective skill
 - Constantine in Oculus carries one, can be pickpocketed with 71 effective skill
 - Carried by Colt, an enemy met in a random event
 - Sometimes sold by Formedicator
 - Two are carried by Synesthete, can be pickpocketed with 93 effective skill
 - Found in the abandoned bag near the lake past the Labyrinth
 - Found in a hidden first aid box in Luper's hole home in seasonal random event
 - Found in a small tent in Time altered cave random event location E
 - Gray Army Base, Main hall, in a medical locker in the toilets E
 - Found in Wesley's safe in Mutie Refuge E
 - Evacuation Tunnels between Arch Island and Port Crag, found on a dead technician E
 - Up to five can be acquired in the Nexus of Technology from a medicine synthesis unit E
 - Two in the Lemurian Health Center, in the Morgue, on the corpse of a dead doctor E
 - Abyssal Station Zero: R&D, in a medical cart E
 - Abandoned Waterway Facility: west waterway facility, inside a safe (110 Lockpicking required) E
 - Carried by Flash HD
 - Carried by Torrence HD
 
Crafting
This item can be crafted with Blueprint: Focus Stim.