Difference between revisions of "Disruptive Field"
Jump to navigation
Jump to search
m |
m (fixed skill requirement) |
||
Line 16: | Line 16: | ||
The proxy mimics [[Telekinetic Punch]]es and attacks made with [[Force Emission]], as long as the target is within the proxy's radius. The proxy will not deal damage to you even if you are on its path when it moves. | The proxy mimics [[Telekinetic Punch]]es and attacks made with [[Force Emission]], as long as the target is within the proxy's radius. The proxy will not deal damage to you even if you are on its path when it moves. | ||
− | The percentage scales with your effective Psychokinesis | + | The percentage scales with your effective Psychokinesis skill. |
== Trainers == | == Trainers == |
Revision as of 13:04, 22 December 2015
Disruptive Field | |
Psychokinesis (40 skill required) | |
Creates a disruptive field around the target that reduces their chance to hit with ranged and thrown weapons by 50%Verify for 2 turns. | |
Action Points: 10 | |
Psi: 12 | |
Range: 12.0 | |
Cooldown: 4 turn |
Disruptive Field is a Psychokinesis psi ability added in version 0.2.0.1.
The proxy mimics Telekinetic Punches and attacks made with Force Emission, as long as the target is within the proxy's radius. The proxy will not deal damage to you even if you are on its path when it moves.
The percentage scales with your effective Psychokinesis skill.
Trainers
Related feats
|