Difference between revisions of "Electrokinetic Imprint"
		
		
		
		
		
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| m (emptied image parameter temporarily) | m (fixed skillreq) | ||
| Line 4: | Line 4: | ||
| | name        = Electrokinetic Imprint | | name        = Electrokinetic Imprint | ||
| | school      = Psychokinesis | | school      = Psychokinesis | ||
| − | | skillreq    =  | + | | skillreq    = 45 | 
| | description = Generates an electrokinetic imprint at the target location that deals 40-120{{verify}} electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time. | | description = Generates an electrokinetic imprint at the target location that deals 40-120{{verify}} electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time. | ||
| | apcost      = 10 | | apcost      = 10 | ||
Revision as of 20:06, 20 December 2015
| Electrokinetic Imprint | |
| Psychokinesis (45 skill required) | |
| Generates an electrokinetic imprint at the target location that deals 40-120Verify electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time. | |
| Action Points: 10 | |
| Psi: 15 | |
| Range: 5.0 | |
| Cooldown: 3 turn | |
Electrokinetic Imprint is a Psychokinesis psi ability added in version 0.2.0.1.
Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.[1]
Its damage scales with your effective Psychokinesis skill, shown here at minimal required skill.
Trainers
Related feats
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