Difference between revisions of "Electrokinetic Imprint"
		
		
		
		
		
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|  (remove verify tag, add damage scaling) | |||
| Line 5: | Line 5: | ||
| | school      = Psychokinesis | | school      = Psychokinesis | ||
| | skillreq    = 45 | | skillreq    = 45 | ||
| − | | description = Generates an electrokinetic imprint at the target location that deals  | + | | description = Generates an electrokinetic imprint at the target location that deals 38-75 electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time. | 
| | apcost      = 10 | | apcost      = 10 | ||
| | psicost     = 15 | | psicost     = 15 | ||
| Line 16: | Line 16: | ||
| Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.[http://underrail.com/forums/index.php?topic=1359.0#msg7839] | Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.[http://underrail.com/forums/index.php?topic=1359.0#msg7839] | ||
| − | Its damage scales with your effective Psychokinesis skill. | + | Its damage scales with your effective Psychokinesis skill. Can be cast through a fence or a gate. | 
| − | + | {| class="wikitable" | |
| + | |- | ||
| + | ! Effective skill !! Damage | ||
| + | |- | ||
| + | |   0 || 20-21 | ||
| + | |- | ||
| + | |  45 || 38-75 | ||
| + | |- | ||
| + | | 100 || 60-141 | ||
| + | |- | ||
| + | | 150 || 80-201 | ||
| + | |- | ||
| + | | 200 || 100-261 | ||
| + | |- | ||
| + | | 250 || 120-321 | ||
| + | |- | ||
| + | | 300 || 140-381 | ||
| + | |} | ||
| == Trainers == | == Trainers == | ||
Revision as of 02:40, 11 May 2017
| Electrokinetic Imprint | |
| Psychokinesis (45 skill required) | |
| Generates an electrokinetic imprint at the target location that deals 38-75 electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time. | |
| Action Points: 10 | |
| Psi: 15 | |
| Range: 5.0 | |
| Cooldown: 3 turn | |
Electrokinetic Imprint is a Psychokinesis psi ability added in version 0.2.0.1.
Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.[1]
Its damage scales with your effective Psychokinesis skill. Can be cast through a fence or a gate.
| Effective skill | Damage | 
|---|---|
| 0 | 20-21 | 
| 45 | 38-75 | 
| 100 | 60-141 | 
| 150 | 80-201 | 
| 200 | 100-261 | 
| 250 | 120-321 | 
| 300 | 140-381 | 
Trainers
Related feats
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