Difference between revisions of "Cryogenic Barrier"

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{{stub|reason=missing damage and resistance table}}
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{{Ability Infobox
 
{{Ability Infobox
 
  | image        = Cryokinetic Barrier.png
 
  | image        = Cryokinetic Barrier.png
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  | school        = Metathermics
 
  | school        = Metathermics
 
  | skillreq      = 45
 
  | skillreq      = 45
  | description  = Causes shards of ice to be formed from the water taken from the primary target tile that deal 21-34 cold and 17-24 mechanical damage to all characters on those tiles. If the tile is traversable and empty, an ice barrier will be left behind that has 65 health and lasts 3 turns or until destroyed.<br><br>The barrier has 100% has 100% resistance to bio, cold and electrical damage, and 16% / 5 to mechanical damage.<br><br>Targets that suffer cold damage will also become chilled. Chilled characters have their movement points decreased by 10 for 2 turns. This effect stacks 3 times.
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  | description  = Causes shards of ice to be formed from the water taken from the primary target tile that deal 21-34 cold and 17-24 mechanical damage to all characters on those tiles. If the tile is traversable and empty, an ice barrier will be left behind that has 65 health and lasts 3 turns or until destroyed.<br><br>The barrier has 100% resistance to bio, cold and electrical damage, and 16% / 5 to mechanical damage.<br><br>Targets that suffer cold damage will also become chilled. Chilled characters have their movement points decreased by 10 for 2 turns. This effect stacks 3 times.
 
  | apcost        = 15
 
  | apcost        = 15
 
  | psicost      = 30
 
  | psicost      = 30
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It creates a barrier of ice on targeted water tiles. Created ice works similarly to [[Force Field]] and prevents from targeting anything behind it, however destroying one piece will not cause other parts of the barrier to go down.
 
It creates a barrier of ice on targeted water tiles. Created ice works similarly to [[Force Field]] and prevents from targeting anything behind it, however destroying one piece will not cause other parts of the barrier to go down.
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Cryogenic Barrier Segments will have 100% resistance to {{cold}}, {{bio}} and {{electricity}} damage regardless of effective skill.
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{| class="wikitable"
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|-
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! Effective skill !! {{Cold}}  Damage !! Mechanical Damage !! Barrier segment hitpoint !! Barrier DR% / DT
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|-
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| 45 || 21-34 || 17-24 || 65 || 16 / 6
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|-
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| 80 || 30-51 || 24-35 || 100 || 16 / 6
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|-
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| 120 || 40-71 || 32-49 || 140 || 16 / 6
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|-
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| 160 || 50-91 || 40-62 || 180 || 16 / 6
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|-
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| 200 || 60-111 || 48-75 || 220 || 16 / 6
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|-
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| 240 || 70-131 || 56-88 || 260 || 16 / 6
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|-
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| 280 || 80-151 || 64-101 || 300 || 16 / 6
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|-
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| 320 || 90-171 || 72-115 || 340 || 16 / 6
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|}
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== Trainers ==
 
== Trainers ==

Latest revision as of 22:13, 26 December 2025

Cryogenic Barrier icon

Cryogenic Barrier
Metathermics (45 skill required)
Causes shards of ice to be formed from the water taken from the primary target tile that deal 21-34 cold and 17-24 mechanical damage to all characters on those tiles. If the tile is traversable and empty, an ice barrier will be left behind that has 65 health and lasts 3 turns or until destroyed.

The barrier has 100% resistance to bio, cold and electrical damage, and 16% / 5 to mechanical damage.

Targets that suffer cold damage will also become chilled. Chilled characters have their movement points decreased by 10 for 2 turns. This effect stacks 3 times.
Action Points: 15
Psi: 30
Range: 9
Radius: 2
Cooldown: 8 turns

Cryogenic Barrier is a Metathermics psi ability the player can learn from a Psionic Mentor.

It creates a barrier of ice on targeted water tiles. Created ice works similarly to Force Field and prevents from targeting anything behind it, however destroying one piece will not cause other parts of the barrier to go down.

Cryogenic Barrier Segments will have 100% resistance to Cold, Bio and Electricity damage regardless of effective skill.


Effective skill Cold Damage Mechanical Damage Barrier segment hitpoint Barrier DR% / DT
45 21-34 17-24 65 16 / 6
80 30-51 24-35 100 16 / 6
120 40-71 32-49 140 16 / 6
160 50-91 40-62 180 16 / 6
200 60-111 48-75 220 16 / 6
240 70-131 56-88 260 16 / 6
280 80-151 64-101 300 16 / 6
320 90-171 72-115 340 16 / 6


Trainers

Related feats and items

History

  • 1.3.0.15 - Now is immune to bio, cold and electric damage and has scaling mechanical damage resistance and threshold