Difference between revisions of "Electrokinetic Imprint"
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Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.[http://underrail.com/forums/index.php?topic=1359.0#msg7839] | Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.[http://underrail.com/forums/index.php?topic=1359.0#msg7839] | ||
| − | Its damage scales with your effective Psychokinesis skill. | + | Its damage scales with your effective Psychokinesis skill. |
| + | |||
| + | Can be cast through a fence or a gate. | ||
== Trainers == | == Trainers == | ||
Revision as of 15:55, 18 March 2016
| Electrokinetic Imprint | |
| Psychokinesis (45 skill required) | |
| Generates an electrokinetic imprint at the target location that deals 40-120Verify electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time. | |
| Action Points: 10 | |
| Psi: 15 | |
| Range: 5.0 | |
| Cooldown: 3 turn | |
Electrokinetic Imprint is a Psychokinesis psi ability added in version 0.2.0.1.
Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.[1]
Its damage scales with your effective Psychokinesis skill.
Can be cast through a fence or a gate.
Trainers
Related feats
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