Difference between revisions of "Telekinetic Grounding"
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'''Telekinetic Grounding''' is a psi ability and a status effect. | '''Telekinetic Grounding''' is a psi ability and a status effect. | ||
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| image = Psychokinetic Grounding.png | | image = Psychokinetic Grounding.png | ||
| description = This character is immobilized for now by telekinetic force, but may manage to break free. | | description = This character is immobilized for now by telekinetic force, but may manage to break free. | ||
| − | | duration = | + | | duration = 5 turns |
}} | }} | ||
Latest revision as of 14:54, 8 September 2026
Telekinetic Grounding is a psi ability and a status effect.
Psi Ability
| Telekinetic Grounding | |
| Psychokinesis (30 skill required) | |
| Immobilizes target for up to 5 turns. This ability cannot be resisted, but the victim has a chance to free itself at the end of every turn. This chance starts small but increases steadily as the telekinetic chains weaken over time. Also, the higher your strength, the easier it is to free yourself. | |
| Action Points: 15 | |
| Psi: 20 | |
| Range: 6 | |
| Cooldown: 8 turns | |
Psychokinetic Grounding is a Psychokinesis psi ability the player can learn from a Psionic Mentor.
Trainers
Status Effect
| Telekinetic Grounding | |
| This character is immobilized for now by telekinetic force, but may manage to break free. | |
| Duration: 5 turns | |
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