Difference between revisions of "Electrokinetic Imprint"
		
		
		
		
		
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|  (remove verify tag, add damage scaling) |  (trap mechanics) | ||
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| '''Electrokinetic Imprint''' is a Psychokinesis psi ability added in version [[0.2.0.1]]. | '''Electrokinetic Imprint''' is a Psychokinesis psi ability added in version [[0.2.0.1]]. | ||
| − | Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.[http://underrail.com/forums/index.php?topic=1359.0#msg7839] | + | Places a hidden electrokinetic imprint on the ground, similar to a [[Traps|trap]], that deals electrical damage and stuns the first creature to step on it, unless the damage was completely resisted. The detection difficulty of electrokinetic imprints is 125% of effective Psychokinesis skill, instead of the usual Traps skill.[http://steamcommunity.com/app/250520/discussions/0/135513421441427184/#c135513549094301268] Only one imprint can be active in an area at a time.[http://underrail.com/forums/index.php?topic=1359.0#msg7839] | 
| − | Its damage scales with your effective Psychokinesis skill. Can be  | + | Its damage scales with your effective Psychokinesis skill. Can be invoked through a fence or a gate. | 
| {| class="wikitable" | {| class="wikitable" | ||
Revision as of 15:34, 24 May 2017
| Electrokinetic Imprint | |
| Psychokinesis (45 skill required) | |
| Generates an electrokinetic imprint at the target location that deals 38-75 electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time. | |
| Action Points: 10 | |
| Psi: 15 | |
| Range: 5.0 | |
| Cooldown: 3 turn | |
Electrokinetic Imprint is a Psychokinesis psi ability added in version 0.2.0.1.
Places a hidden electrokinetic imprint on the ground, similar to a trap, that deals electrical damage and stuns the first creature to step on it, unless the damage was completely resisted. The detection difficulty of electrokinetic imprints is 125% of effective Psychokinesis skill, instead of the usual Traps skill.[1] Only one imprint can be active in an area at a time.[2]
Its damage scales with your effective Psychokinesis skill. Can be invoked through a fence or a gate.
| Effective skill | Damage | 
|---|---|
| 0 | 20-21 | 
| 45 | 38-75 | 
| 100 | 60-141 | 
| 150 | 80-201 | 
| 200 | 100-261 | 
| 250 | 120-321 | 
| 300 | 140-381 | 
Trainers
Related feats
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