Difference between revisions of "Force Field"

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(Added Scalling of resistances, removed Stub tag)
 
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{{Ability Infobox
 
{{Ability Infobox
 
| image      = Force Field.png
 
| image      = Force Field.png
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| school      = Psychokinesis
 
| school      = Psychokinesis
 
| skillreq    = 25
 
| skillreq    = 25
| description = Places a force field on the designated unoccupied location and all unoccupied tiles adjacent to it that has 150 health. Lasts until destroyed or up to 2 turns.
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| description = Places a force field on the designated unoccupied location and all unoccupied tiles adjacent to it that has 68 health. It has 100% resistance to bio and cold, 20% / 8 to mechanical, and 10% / 4 to everything else. Lasts until destroyed or up to 2 turns.
  
Destroying one segment of the force field will break all of it
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Destroying one segment of the force field will break all of it.
 
| apcost      = 15
 
| apcost      = 15
 
| psicost    = 40
 
| psicost    = 40
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The invoker's psychokinesis skill influence the hitpoints of force field. The duration and hitpoints of force field can be improved with the [[Force User]] feat.
 
The invoker's psychokinesis skill influence the hitpoints of force field. The duration and hitpoints of force field can be improved with the [[Force User]] feat.
 
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Force Field Segments will have 100% resistance to {{cold}} and {{bio}} damage regardless of effective skill.
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Effective skill !! Force Field segment hitpoint  
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! Effective skill !! Force Field segment hitpoint !! Mechanical DR% / DT !! DR% / DT for other sources of damage
 
|-
 
|-
| 25 || ''' 68'''  
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| 25 || ''' 68''' || 20 / 8 || 10 / 4
 
|-
 
|-
| 40 || 90
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| 40 || 90 || 23 / 9 || 12 / 4
 
|-
 
|-
| 80 || 150
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| 80 || 150 || 31 / 13 || 16 / 6
 
|-
 
|-
| 120 || 210
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| 120 || 210 || 39 / 17 || 20 / 8
 
|-
 
|-
| 160 || 270
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| 160 || 270 || 47 / 21 || 24 / 10
 
|-
 
|-
| 200 || 300
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| 200 || 300 || 55 / 25 || 28 / 12
 
|-
 
|-
| 240 || 390
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| 240 || 390 || 63 / 29 || 32 / 14
 
|-
 
|-
| 280 || 450
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| 280 || 450 || 71 / 33 || 36 / 16
 
|-
 
|-
| 320 || 510
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| 320 || 510 || 79 / 37 || 40 / 18
 
|}
 
|}
  
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== History ==
 
== History ==
[[1.2.0.17]] - fixed the bug that allowed pyrokinesis and other explosives to go through force field
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*[[1.3.0.15]] - Now is immune to bio and cold damage and has scaling resistances to other damage types
[[1.1.2.0]] - psi cost changed to 40 (up from 25) and is now destructable.
+
*[[1.2.0.17]] - fixed the bug that allowed pyrokinesis and other explosives to go through force field
 +
*[[1.1.2.0]] - psi cost changed to 40 (up from 25) and is now destructable.
  
 
{{Abilities navbox|collapsed}}
 
{{Abilities navbox|collapsed}}

Latest revision as of 22:16, 21 December 2025

Force Field icon

Force Field
Psychokinesis (25 skill required)
Places a force field on the designated unoccupied location and all unoccupied tiles adjacent to it that has 68 health. It has 100% resistance to bio and cold, 20% / 8 to mechanical, and 10% / 4 to everything else. Lasts until destroyed or up to 2 turns.

Destroying one segment of the force field will break all of it.

Action Points: 15
Psi: 40
Range: 7.0
Radius: 1
Cooldown: 8 turns
Duration: 2 turns

Force Field is a defensive psi ability. It places a targeteable 3x3 tile force field at the target location for 2 turns. It can be placed even if the location is partially blocked by walls or other obstacles, as long as it is unoccupied by creatures. Each segmenet of the force field has a separate hitpoint pool, but once one is destroyed the others will dissipate. Force Field cannot be created on water tiles. The barrier also serves as an obstacle and prevents from targeting anything behind it.

The invoker's psychokinesis skill influence the hitpoints of force field. The duration and hitpoints of force field can be improved with the Force User feat. Force Field Segments will have 100% resistance to Cold and Bio damage regardless of effective skill.

Effective skill Force Field segment hitpoint Mechanical DR% / DT DR% / DT for other sources of damage
25 68 20 / 8 10 / 4
40 90 23 / 9 12 / 4
80 150 31 / 13 16 / 6
120 210 39 / 17 20 / 8
160 270 47 / 21 24 / 10
200 300 55 / 25 28 / 12
240 390 63 / 29 32 / 14
280 450 71 / 33 36 / 16
320 510 79 / 37 40 / 18

Trainers

Related feats

  • Force User (increases duration by 2 turns and hitpoints of each segment)

History

  • 1.3.0.15 - Now is immune to bio and cold damage and has scaling resistances to other damage types
  • 1.2.0.17 - fixed the bug that allowed pyrokinesis and other explosives to go through force field
  • 1.1.2.0 - psi cost changed to 40 (up from 25) and is now destructable.