Difference between revisions of "Electrokinesis"
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m (psi cost 15->35 / range 10->8) |
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| − | '''Electrokinesis''' damage scales with effective Psychokinesis skill, shown here at minimal required skill. The maximum distance between jumps is roughly 5 tiles. | + | '''Electrokinesis''' damage scales with effective Psychokinesis skill, shown here at minimal required skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate. |
== Trainers == | == Trainers == | ||
Revision as of 16:55, 18 March 2016
| Electrokinesis | |
| Psychokinesis (30 skill required) | |
| Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned. | |
| Action Points: 30 | |
| Psi: 35 | |
| Range: 8.0 | |
Electrokinesis damage scales with effective Psychokinesis skill, shown here at minimal required skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate.
Trainers
Related feats
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